I played Firefall from the open beta phase and had/have well over 1000 hours logged all without paying a cent.
To date Firefall was/is my most played game by a very large margin and also surprisingly the only game I've never spent any money on, even lesser games (IMO) such as Tribes: Ascend, APB: Reloaded and Star Sonata etc. have been able to make me open my wallet to some degree.
Firefalls' problem was that everything was just too accessible, with enough time commitment anything was possible, new frames, LGV's and even cosmetics purchased from other players. While from a players point of view this was great it didn't help fund and develop the game.
In the games I've spent money on it is usually small QOL stuff or cosmetics, things like extra garage space/loadout slots. As much as I hated Warframe for it's limited starting slots I still forked out money in order to not 'lose' progress from all the weapons and frames it was handing out. A clever ploy that tapped into some primal urge to make past effort not wasted.
I understand that Em8er will most likely be a pay to play title with a cash shop for cosmetics etc. I like this idea but it also can backfire, too restrictive (limited slots etc.) and there will be complaints that it's not value for money, too open (no limitations) and ongoing spending will suffer hurting the game long term.
I kinda would like to see a free to play but highly restricted game (limited equipment slots or a max level restriction) so that people can play it like a demo.
But at the end of the day it's all about paying for entertainment, the game itself (and dev cycle stability) will determine if it's a financial success or not.
To date Firefall was/is my most played game by a very large margin and also surprisingly the only game I've never spent any money on, even lesser games (IMO) such as Tribes: Ascend, APB: Reloaded and Star Sonata etc. have been able to make me open my wallet to some degree.
Firefalls' problem was that everything was just too accessible, with enough time commitment anything was possible, new frames, LGV's and even cosmetics purchased from other players. While from a players point of view this was great it didn't help fund and develop the game.
In the games I've spent money on it is usually small QOL stuff or cosmetics, things like extra garage space/loadout slots. As much as I hated Warframe for it's limited starting slots I still forked out money in order to not 'lose' progress from all the weapons and frames it was handing out. A clever ploy that tapped into some primal urge to make past effort not wasted.
I understand that Em8er will most likely be a pay to play title with a cash shop for cosmetics etc. I like this idea but it also can backfire, too restrictive (limited slots etc.) and there will be complaints that it's not value for money, too open (no limitations) and ongoing spending will suffer hurting the game long term.
I kinda would like to see a free to play but highly restricted game (limited equipment slots or a max level restriction) so that people can play it like a demo.
But at the end of the day it's all about paying for entertainment, the game itself (and dev cycle stability) will determine if it's a financial success or not.
Likes:
Silv3r Shadow