Same thing with AOE or CC. [\quote]
AOE and CC require severe mishandling to hit the same issues that turrets get with their most common implementation
For those of you who despise noobs and lower skilled players
On the contrary, I think turrets ultimately harm new players. Who is harmed when they are outdone by automated damage? Who is harmed in a PvP scenario where everyone must learn weapon properties except for one subset of loadouts? Who is harmed when they have to change over to another class or risk being suboptimal (and thus excluded from many groups that do high end content) and will have poorer fundamentals than someone who played a different class from the start.
Interestingly enough, people new to shooters (myself included) had to learn in Arena Shooters, CS, Day of Defeat and many other games that did not have automated damage options prior to the inclusion of such a mechanic. Bizarrely, we managed to learn in such a hostile and "elitist environment (though it probably helps that neither of those things are actually true)
If you'd like, I can show you exactly what I mean. I've been coaching players in a FOSS AFPS called Xonotic, trying to help them improve in duel and DM. Feel free to PM me about it
if you want to grow your game and have it last a long time, you have to be able to draw in new people away from from other games and appeal to different skillsets.
Turrets are not a different skillset. You are not micromanaging units, manoeuvring for territory or managing a full economy. You are setting up a single turret and (in most cases) left or right clicking on it when it gets damaged. You are not looking into the vast wealth of skillsets and knowledge present in the best shooters. I know a number of people who played turret classes exclusively, and they all ended up having trouble switching over. They had bad habits and poorer fundamentals than their peers. The turret-focused players that didn't had prior shooter experience, and did not exclusively lean on automated damage.
If it had not been for Bastion and all of those glorious turrets, I likely would have gotten frustrated and not given the game enough of a chance.
I think you overestimate the initial learning curve. If you aren't working from bad habits, good ones are quite easy to pick up. I've known quite a number of people with little to no shooter experience that picked up games much more demanding than Firefall, and despite still having a lot to learn, they took to it quite quickly. Heck, I've even brought in people who have played a handful of games total
Why does Ember only have to be a "shooter" completely focused on skill and reflexes and constant team play? The beauty of Firefall was that players could focus on different aspects of the game and not have to invest their time in ALL aspects of it.
Teamwork isn't always necessary in a skill-based environment, it just depends on the content you're doing. Further, people who did PvE content did NOT have the choice to entirely avoid certain aspects of the game while experiencing all the content. You still needed to craft even if you had no interest in doing so, and getting those materials in a short period of time required doing specific types of content
That's great way to mitigate the effectiveness of a purely stationary defensive frame!
Or it's a great way to negate the effectiveness of a loadout dependent on stationary defenses, while having mechanics that run counter tot he game's design
On the other hand, it was during hours of mindless and effortless thumping that hilarious conversations were had, new friendships were formed, strategies were learned/shared, and the like. Naysayers of deployables need to relax and stop being such purists about certain aspects of the game. Let it be accessible for lower skilled and casual players.
Accessibility and social interaction can happen without negating aspects of the game for certain players. I know you think that's not true, but the concept has proven itself time and time again for over 20 years now
Had to cut down on quoted sections for the char limit. I am responding to the whole thing, I'm just highlighting which section I'm specifically responding to with a short blurb