DevTracker

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
808
6,719
93
#3
I'll be baking a skill based component into most gear, so that to get that extra "edge" out of your gear or ability, a skill based component will often be involved.

What did you mean about FF going downhill by "basing it around the economy?" Just curious as to specifics that bothered you. I have many pet peeves wanted to hear yours. :)
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
808
6,719
93
#24
Just to have a clear understanding: The goal for this Mockup is a single player experince, yes? Or is supporting multiplayer so simple in the Unreal engine that we will get that out of the gate?
The goal for the Playable Mockup, of which Milestone II funding round on Monday is just one step, is single player to keep costs low (programming labor time). However, we will be making small squad multiplayer (no matchmaching, unless we find a easy to use lobby service), could very well be a stretch funding goal for that final step.