Hi guys.
Digging into this would be a long subject but to keep it short let me just say...
Balance is a key component to just about any game regardless of whether it is pve or pvp.
Though it is important to note that pve and pvp have some very heavy difference in how you approach that balance.
Ember is being developed as a pve only game. So the balance will be based on that design directive.
If and when Grummz ever decides to build a pvp component for Ember it will be well after the pve aspect is alive and kicking.
Moreover it will be a very separate mode, with it's own style of balance.
Digging into this would be a long subject but to keep it short let me just say...
Balance is a key component to just about any game regardless of whether it is pve or pvp.
Though it is important to note that pve and pvp have some very heavy difference in how you approach that balance.
Ember is being developed as a pve only game. So the balance will be based on that design directive.
If and when Grummz ever decides to build a pvp component for Ember it will be well after the pve aspect is alive and kicking.
Moreover it will be a very separate mode, with it's own style of balance.