DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#2
So far all that has been officially revealed is-
Business Model - Pay once, no subscription
Should we reach the final game creation and shipping moment, the game will be sold at the higher end of Indie games. Pay once, no subscription fee. Pay for episodic expansions. In-game store with cosmetics and convenience, but not power.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
No I don't think the THMPR busts will be available again since I try to keep backer rewards special to those who bought into them. But there might be a Patreon we'll set up later that is loot-crate-ish....but on a tiny scale. Like we send you a very small token of appreciation every month and use most of the Patreon funds towards the game.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#37
Just curious...

You know how in Firefall, when one transitioned from one zone to another, their level and power-rating was brought down and capped at a certain point.

Wouldn't it be possible to have such a system take over and control a strictly PvP room. We'd be messing around in PvE and someone said "Let's do some PvP death-matches" or whatever and they'd queue for an instance-like room, where upon entering their stats, multipliers, abilities...etc. would be re-calculated and modified by a different set of scripts or algorithms or whatever to convert everyone's character to the PvP environment, as long as they remain in that room.
Maybe, maybe not. It largely depends on how different the loadouts for pvp and pve really are.

It's like having two games that are not related other than sharing some assets... Very cliche, very boring, never really works out that well.
It's like let's have this vast world with horizontal progression that is used in pretty much all pvp shooters... but let's not allow pvp player to use any of that, and instead pigeonhole them into some tacked on shitty arena mode. Because that has never been done before. *Sigh*
Maybe if there was a game that was doing something very different from everything else and their developers had balls to make pve and pvp work well in the same world?
I remember when FireFall was balancing it's PvE for PvP, it worked perfectly fine, the only problem was all the mmo players were crying how they don't feel powerful, because majority of them had no clue what horizontal progression was all about and they were expecting WoW with guns.

Well I guess, we will have Planetside for massive scale PvP, and Ember for massive scale PvE, and maybe someday someone will make an awesome game were two can work together in the same world :rolleyes:
There are different schools of thought on this issue. Grummz stance on it is that trying to balance for both pvp and pve on the same character for this type of game is too problematic.