Except from the end user perspective (what I would refer to as the input) it was the same thing, if not easier.
Nice strawman.
But in all fairness. You did, originally, argue that tracking/hunting was a non-combat component.
That immediate disregarding of hunting/tracking (Which is just an example of the myriad of other possible less-than-obvious ideas) as part-of-combat is exactly what he fears the "combat boils down to X", mentality will result in. As long as it doesn't, we are all on the same page more or less.
In the end I think it's obvious that not everyone wants the same type of game play in all ways nor is everyone going to take the same path to explain general concepts. That is the nature of the beast.
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Mahdi