DevTracker

Ronyn

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#66
Except from the end user perspective (what I would refer to as the input) it was the same thing, if not easier.
There is a whole conversation about what skill is meant to entail for one game to another, as well as the different types of reward-for-skillful-acts systems that can be employed. But that discussion is for another time and place.

Well it is and it isn't. Are you saying that combat is just balanced dps values? No. You're certainly not.
But in all fairness. You did, originally, argue that tracking/hunting was a non-combat component.
That immediate disregarding of hunting/tracking (Which is just an example of the myriad of other possible less-than-obvious ideas) as part-of-combat is exactly what he fears the "combat boils down to X", mentality will result in. As long as it doesn't, we are all on the same page more or less.

In the end I think it's obvious that not everyone wants the same type of game play in all ways nor is everyone going to take the same path to explain general concepts. That is the nature of the beast.
 
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Ronyn

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SOMETHING ABOUT AIR COMBAT THAT FOR SURE xD
SOMETHING WITH AIMING, SHOOTING AT RABBITS IN AIR

IT'S 0:40 IN THE MORNING. STOP ASKING ME SUCH QUESTION x_x
Lol. Oh Joe.

Well, the term "air combat" is pretty vague. Like I mentioned, most jet pack heavy shooters have a basic melee attack that you can still activate in mid air. In fact, just about every shooter has a basic melee attack, and it can still be activated when in mid air. Technically that is melee in mid air, or "air combat" if you will. Something along those lines is probable, the greater question is whether can pull off something more than that. Id wager that when folks ask for air combat they are probably hoping for something more than that. I certainly wouldnt imply that will be the case, just that we are hoping to do more than the basics of melee generally speaking.
 

Ronyn

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I KNOW SH*T ABOUT GRUMMZ SAYING THAT AIN'T GONNA HAPPEN (DISCORD, FORUM, CAN'T REMEMBER SH*T FROM WHERE)
BECAUSE AI
What is it you recall him saying wasn't going to happen exactly?
 

Ronyn

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@TankHunter678
There is far more to the enigmatic tsihu than what is currently revealed.

Also, the current plan/goal for melee in Em-8er is to go beyond just a basic melee attack, and beyond what firefall eventually did. In what form that takes is to be decided.

On the question of Ariel melee, shooters with jet packs like tribes and firefall generally have at least a simple swing that can be used while flying. Some other games, like the armored core series, have had great success with air melee by adding an inherent forward dash aspect that made flossing the distance more reasonable. Now, I couldn't say whether this game will be similar to either of those examples of something entirely different. I can say that we are very aware of different ways that melee combat in shooters and even Ariel based shooters have been aproached.

Granted, every bit of development attention put on one thing could potentially be used for something else. I imagine each player has their own sense of what should be prioritized in what order. All I can say to that is I assure you that we will do our best to fullfill the various goals of the game wisely.
 
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