"Target marking" can mean a variety of things, though; what they mean to the players involved depends on the context and framework of the game....
Target marking can also mean deep scanning a unit to glean detailed information and transmitting that to your squadmates so they can have advantages like a lead indicator on their target reticule, highlighted weak spots, lock-ons for tracking missiles, or visibility behind terrain. This line of thinking lends itself well to the idea of "true recon" that I've mentioned in some threads, giving such players a real chance to shine as a role.
Imagine the feeling of getting a mark on your prey hiding behind cover, sticking to him while watching your squadmate unload a rack of missiles which curve around the plateau and chase him down to the thunderous tune of an explosive payload. Mission accomplished, all thanks to a skillful target marking and your ability to keep him in your sights.
Target marking can also mean deep scanning a unit to glean detailed information and transmitting that to your squadmates so they can have advantages like a lead indicator on their target reticule, highlighted weak spots, lock-ons for tracking missiles, or visibility behind terrain. This line of thinking lends itself well to the idea of "true recon" that I've mentioned in some threads, giving such players a real chance to shine as a role.
Imagine the feeling of getting a mark on your prey hiding behind cover, sticking to him while watching your squadmate unload a rack of missiles which curve around the plateau and chase him down to the thunderous tune of an explosive payload. Mission accomplished, all thanks to a skillful target marking and your ability to keep him in your sights.
While it's true that old-school shooters that feature nothing but weapons and movement are capable of things like team coordination, intelligent gameplay, and satisfying plays, the whole point of adding abilities into the mix is to expand the players options in new and unique ways.
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engjang