Hello everyone!
So Mark confirmed that we will get vehicles, also combat ones. I have a simple idea of how we could make them.
So we could have a creator like in SPORE. This would allow us to choose how our vehicles would look like. Instead of parts modifying vehicle's effectiveness, we would choose different parts that would define base stats and than we would be able to modify each part effects using sliders (in a limited degree ofc.), but there wouldn't be a power modifier. Instead, we would use weapons.
Hull, mass and propulsion method would define carry weight, hp and speed of a vehicle.
Heavier vehicles (like gunships) have more passenger seats. We could than connect weapons and turrets to different passengers. Ofc we could create a single seat tank, but it would be less effective as smaller classes have no heavy weapons and heavy classes should give passengers guns to make them protect vehicle.
Each vehicle class could have a number of passengers and weapon points. Heavier weapons would take more weapon points. So for example a machine gun would take 1 point, Gatling gun 3 points and heavy collider cannon 6 points.
Vehicles would be classified as Land (produced at War Factory), Sea (produced ar Naval Yard) and Air (produced at Airbase). Some vehicles like hovercrafts would be able to be classified as land or sea vehicle.
Vehicles would also be classified by their size. For example:
- scout (1 seat, 2 gun points, 30 second build time)
- light (1 seat, 4 gun points, 2 minutes build time)
- medium (3 seats, 12 gun points, 5 minutes build time)
- heavy (5 seats, 20 gun points, 15 minutes build time)
Each element would cost materials that will be consumed at the end of crafting bill. Once a vehicle is crafted it can be produced for free when it's equipped in certain factory. To prevent vehicle spam all of them have build times. Scout and light class land vehicles could be arcported to player while other vehicles would have to be taken from factory. This would make players want to build new bases to have access to more vehicles at once (factory has a slot for each class, more factories = more vehicles and closer to take)
Want an example? Here
So for example I'd like to create a Kirov Airship from Red Alert 3. I choose Heavy Air Vehicle. I place a blimp hull and maximize its hp while minimizing speed. Blimp hull gives you lots of carry capacity. Now I place propellers (better hp and lower speed than thrusters) as propulsion method and maximize their hp while decreasing speed. Now I need to place passenger seats somewhere. I place a 5 man cockpit underneath the hull, near the front. Now I place 1 heavy bomb bay (8 weapon points). It gives me maximum damage, but is also really heavy, so a blimp is perfect as it can carry heaviest weights. I connect it to pilot seat. Than I add 4 30mm cannons (3 points each) in camera turrets and connect each one of them to different passenger seats. My passengers can now defend the airship. I also add spotlights to 30mms to hunt enemies also at night. I adjust weapon stats to what fits my interests. I add rudders for control and connect them to pilot seat. I also connect propellers to pilot seats. Now I add remaining details and paint my Kirov, I add details and I am a happy owner of a Kirov Airship I go to the nearest Airbase and equip it at Heavy slot. Now it starts printing. After 15 minutes my Kirov is ready. I select it and I take off to destroy enemy
What do you think? IMO such system is user friendly and very good for custom vehicles. Also, it's easy to make as it has already been made in some form. So, what do you think?
So Mark confirmed that we will get vehicles, also combat ones. I have a simple idea of how we could make them.
So we could have a creator like in SPORE. This would allow us to choose how our vehicles would look like. Instead of parts modifying vehicle's effectiveness, we would choose different parts that would define base stats and than we would be able to modify each part effects using sliders (in a limited degree ofc.), but there wouldn't be a power modifier. Instead, we would use weapons.
Hull, mass and propulsion method would define carry weight, hp and speed of a vehicle.
Heavier vehicles (like gunships) have more passenger seats. We could than connect weapons and turrets to different passengers. Ofc we could create a single seat tank, but it would be less effective as smaller classes have no heavy weapons and heavy classes should give passengers guns to make them protect vehicle.
Each vehicle class could have a number of passengers and weapon points. Heavier weapons would take more weapon points. So for example a machine gun would take 1 point, Gatling gun 3 points and heavy collider cannon 6 points.
Vehicles would be classified as Land (produced at War Factory), Sea (produced ar Naval Yard) and Air (produced at Airbase). Some vehicles like hovercrafts would be able to be classified as land or sea vehicle.
Vehicles would also be classified by their size. For example:
- scout (1 seat, 2 gun points, 30 second build time)
- light (1 seat, 4 gun points, 2 minutes build time)
- medium (3 seats, 12 gun points, 5 minutes build time)
- heavy (5 seats, 20 gun points, 15 minutes build time)
Each element would cost materials that will be consumed at the end of crafting bill. Once a vehicle is crafted it can be produced for free when it's equipped in certain factory. To prevent vehicle spam all of them have build times. Scout and light class land vehicles could be arcported to player while other vehicles would have to be taken from factory. This would make players want to build new bases to have access to more vehicles at once (factory has a slot for each class, more factories = more vehicles and closer to take)
Want an example? Here
So for example I'd like to create a Kirov Airship from Red Alert 3. I choose Heavy Air Vehicle. I place a blimp hull and maximize its hp while minimizing speed. Blimp hull gives you lots of carry capacity. Now I place propellers (better hp and lower speed than thrusters) as propulsion method and maximize their hp while decreasing speed. Now I need to place passenger seats somewhere. I place a 5 man cockpit underneath the hull, near the front. Now I place 1 heavy bomb bay (8 weapon points). It gives me maximum damage, but is also really heavy, so a blimp is perfect as it can carry heaviest weights. I connect it to pilot seat. Than I add 4 30mm cannons (3 points each) in camera turrets and connect each one of them to different passenger seats. My passengers can now defend the airship. I also add spotlights to 30mms to hunt enemies also at night. I adjust weapon stats to what fits my interests. I add rudders for control and connect them to pilot seat. I also connect propellers to pilot seats. Now I add remaining details and paint my Kirov, I add details and I am a happy owner of a Kirov Airship I go to the nearest Airbase and equip it at Heavy slot. Now it starts printing. After 15 minutes my Kirov is ready. I select it and I take off to destroy enemy
What do you think? IMO such system is user friendly and very good for custom vehicles. Also, it's easy to make as it has already been made in some form. So, what do you think?