Crater in Firefall was one if not the ability I loved the most in Firefall. However, over time Crater developed in a way that I ended up never using it again. In such a way that Crater resembles what Deepstryke is right now.
The original Crater was very different from the end version. The original Crater would use the momentum of the player on the way toward the ground making a beautiful and manipulable arc. Over time, the complaints from players saying they couldn't hit anything with it eventually removed the ability's momentum continuation and replaced it with a very specific fall pattern similar to what we have now in Em-8er. With Deepstryke, Instead of arcing, the player stops all momentum and then falls at a straight down trajectory. I very much dislike this and would like to see two versions of Deepstryke. I am requesting the same as I did back when Firefall was alive and would be very disappointed if the original version of Crater which was far superior in my opinion be left out again.
Versions of Deepstryke
1. Stops the player from moving in any direction and then starts a completely vertical fall as it is now.
2. Continues the momentum of the character in an arc toward the ground as the original Crater did in Firefall.
Allowing momentum carried Deepstryke will give a lot of flexibility to Deepstryke especially if a movement ability is applied before use. In Firefall, the bread and butter for Crater was to pair it with Afterburner. Afterburner would launch a player in the direction they were looking at at a high speed. If the player had a good idea of where they wanted to land, it did not take much practice to start landing in the general area and with good practice, directly on other player's heads.
When Crater was changed to stop the momentum of players, Afterburner became useless to pair with Crater. You could get height with Afterburner, but then you would severely over shoot the target because the angle did not meet the need. The real question I have, is why do we not have the original Crater? The original Crater was a lot more flexible, allows for both very aggressive gameplay and if a player so wanted, a basic and safe Crater by just stopping the movement themselves and using the ability to slam down on their target.
The original Crater was very different from the end version. The original Crater would use the momentum of the player on the way toward the ground making a beautiful and manipulable arc. Over time, the complaints from players saying they couldn't hit anything with it eventually removed the ability's momentum continuation and replaced it with a very specific fall pattern similar to what we have now in Em-8er. With Deepstryke, Instead of arcing, the player stops all momentum and then falls at a straight down trajectory. I very much dislike this and would like to see two versions of Deepstryke. I am requesting the same as I did back when Firefall was alive and would be very disappointed if the original version of Crater which was far superior in my opinion be left out again.
Versions of Deepstryke
1. Stops the player from moving in any direction and then starts a completely vertical fall as it is now.
2. Continues the momentum of the character in an arc toward the ground as the original Crater did in Firefall.
Allowing momentum carried Deepstryke will give a lot of flexibility to Deepstryke especially if a movement ability is applied before use. In Firefall, the bread and butter for Crater was to pair it with Afterburner. Afterburner would launch a player in the direction they were looking at at a high speed. If the player had a good idea of where they wanted to land, it did not take much practice to start landing in the general area and with good practice, directly on other player's heads.
When Crater was changed to stop the momentum of players, Afterburner became useless to pair with Crater. You could get height with Afterburner, but then you would severely over shoot the target because the angle did not meet the need. The real question I have, is why do we not have the original Crater? The original Crater was a lot more flexible, allows for both very aggressive gameplay and if a player so wanted, a basic and safe Crater by just stopping the movement themselves and using the ability to slam down on their target.