One thing I don't see to much any more in MMOs are team buffs in games that reward you for staying in the team for a long time or reward you for matching up abilities together. A lot of games now a days seem to be pulling for the signal player MMO thing where you play with other people but there is never a need too. There are no more systems in place that reward people for finding teams and making new friends, nor a way to keep a good track of friends you made (And what I mean by "track" is mean something like a note system next to their name on your friend list saying things like "This person is a great tank." or "This person crafts a lot of medic pack." or "IOU 5k creds" or "If you need help message me." because not everyone is good at remembering names or they may have to leave the game for a few weeks and forgot how to play the game and who their friend are by the time they got back.)
Example, a system where if you stay a team together with the same people every 15mins everyone in the team gets a buff the grows more powerful to a point (let's say 1 hour to get the buff to 100%). If you leave the team or half the people in the team changes out the buff resets.
Example, a system where everyone can pick character traits that not only helps them when they are solo but can also help a team. Like a person with the trait "Keen senses" will be better at spotting enemies and traps but might also be weaker to things likes flash bangs and monster roars because of sensory overload, so when those things happen you are stunned for a bit longer than other people so your team needs to cover for you. Meanwhile someone with the trait "Leadership" is more charismatic to NPCs that can make the NPCs more willing to give you extra help and/or give you hidden side missions that can only be done in a group.
What are your thoughts? Do you like games that reward people for playing together? And do you have any idea for systems that'll reward players for grouping up?
Example, a system where if you stay a team together with the same people every 15mins everyone in the team gets a buff the grows more powerful to a point (let's say 1 hour to get the buff to 100%). If you leave the team or half the people in the team changes out the buff resets.
Example, a system where everyone can pick character traits that not only helps them when they are solo but can also help a team. Like a person with the trait "Keen senses" will be better at spotting enemies and traps but might also be weaker to things likes flash bangs and monster roars because of sensory overload, so when those things happen you are stunned for a bit longer than other people so your team needs to cover for you. Meanwhile someone with the trait "Leadership" is more charismatic to NPCs that can make the NPCs more willing to give you extra help and/or give you hidden side missions that can only be done in a group.
What are your thoughts? Do you like games that reward people for playing together? And do you have any idea for systems that'll reward players for grouping up?
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