Hello everyone!
In Firefall we had a (stupid IMO) concept of dealing elemental damage with every weapon. I have a new concept about elements. Why not make them specialized at certain roles? We would still be able to use elemental ammo for other weapons, but their main damage would still be kinetic and additional small elemental damage. But no electrical sniper rifles etc.
So, what's my concept? To specialize. For example like this:
- Thermal - AoE, fire, flamethrowers
- Electric - stun, arc, ignores metal armor
- Toxic - extremely effective vs unarmored targets, not dealing damage by impact, DoT and most importantly desolating ground = leaving toxin spills
- Cryo - freezing enemies, creating ice obstacles
- Beam - very accurate, burns holes in enemies
- Kinetic - penetrating armor and enemies
Each element would be strong in something and weak in something. And weapons would be restricted to categories, no toxic flamethrowers or freezing grenade launchers.
What do you think about it?
In Firefall we had a (stupid IMO) concept of dealing elemental damage with every weapon. I have a new concept about elements. Why not make them specialized at certain roles? We would still be able to use elemental ammo for other weapons, but their main damage would still be kinetic and additional small elemental damage. But no electrical sniper rifles etc.
So, what's my concept? To specialize. For example like this:
- Thermal - AoE, fire, flamethrowers
- Electric - stun, arc, ignores metal armor
- Toxic - extremely effective vs unarmored targets, not dealing damage by impact, DoT and most importantly desolating ground = leaving toxin spills
- Cryo - freezing enemies, creating ice obstacles
- Beam - very accurate, burns holes in enemies
- Kinetic - penetrating armor and enemies
Each element would be strong in something and weak in something. And weapons would be restricted to categories, no toxic flamethrowers or freezing grenade launchers.
What do you think about it?