I was able to bring this up peripherally during a chief chat, but I think it deserves some deeper consideration.
When you're in a combat and you go to use your secondary weapons system, at this time missiles, your DPS from primary weapons stops while you lock on to targets. The first sweep is relatively fast for single lock-on, but to lock multiple missiles on a target is painfully slow in a fast paced combat. I think we'd find, in a DPS analysis, Missiles would need to be much more damaging/effective to justify stopping your primary DPS for the time it takes to lock-on.
I'd like to suggest some alternatives that either allow you to continue your primary DPS while locking on, or to make locks function much faster keeping more in line with the run and gun nature of the game. It was one of the lessons I had to learn in Firefall, that to stand still was a death sentence, and movement was as important if not more than your armor. To this end, I would suggest modes of fire. In the case of missiles, settings to fire all missiles on one target, a barrage (missiles target an area around one target, maximizing AOE), or even distribution (same sweep lock for single missiles, but the full missile salvo is divided automatically as evenly as possible among targets).
For targeting, we could have modes for Primary Lock, single targeting on your current target. Field of Fire, all targets in a cone centered on your reticle (possibly adjustable for cone width, 30 degrees, 45, 60, 90, or similar) and multi-shot weapons divide evenly. If, for example, there are 6 targets and the weapon fires a salvo of 3, it could prioritize on proximity from reticle (closer to center, higher priority) and distance from your mech (closer to you, higher priority).
I don't expect that the missile system would stay as is, the game is always being improved. This has just been something that stuck out to me like a sore thumb since the missile system was implemented. The game is fast paced and movement oriented. Standing still to do multi-lock on a single target just felt incredibly out of place.
At any rate, let me know what you think. Does this idea have merit, or am I totally overthinking it?
Cheers,
AhmNee
When you're in a combat and you go to use your secondary weapons system, at this time missiles, your DPS from primary weapons stops while you lock on to targets. The first sweep is relatively fast for single lock-on, but to lock multiple missiles on a target is painfully slow in a fast paced combat. I think we'd find, in a DPS analysis, Missiles would need to be much more damaging/effective to justify stopping your primary DPS for the time it takes to lock-on.
I'd like to suggest some alternatives that either allow you to continue your primary DPS while locking on, or to make locks function much faster keeping more in line with the run and gun nature of the game. It was one of the lessons I had to learn in Firefall, that to stand still was a death sentence, and movement was as important if not more than your armor. To this end, I would suggest modes of fire. In the case of missiles, settings to fire all missiles on one target, a barrage (missiles target an area around one target, maximizing AOE), or even distribution (same sweep lock for single missiles, but the full missile salvo is divided automatically as evenly as possible among targets).
For targeting, we could have modes for Primary Lock, single targeting on your current target. Field of Fire, all targets in a cone centered on your reticle (possibly adjustable for cone width, 30 degrees, 45, 60, 90, or similar) and multi-shot weapons divide evenly. If, for example, there are 6 targets and the weapon fires a salvo of 3, it could prioritize on proximity from reticle (closer to center, higher priority) and distance from your mech (closer to you, higher priority).
I don't expect that the missile system would stay as is, the game is always being improved. This has just been something that stuck out to me like a sore thumb since the missile system was implemented. The game is fast paced and movement oriented. Standing still to do multi-lock on a single target just felt incredibly out of place.
At any rate, let me know what you think. Does this idea have merit, or am I totally overthinking it?
Cheers,
AhmNee
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