Just curious about thoughts on this one.
Would it interest anyone if during the campaign to secure territory there was a system in place that worked like top down RTS game where assets could be assigned by Guilds/Armies more strategically in the open world. Instead of commanding only local encampments we could relocate assets to points more heavily under assault than those not. Alligences between Guilds/Armies allowing donations of troops or resources. (PVP possibilities) creating a different landscape for the Commander types.
Now it wouldn't be total real time. Perhaps some time would be needed to rally the troops and dispatch plus transfer time over the world in real time. Leaving the reinforcements open to ambush and other wandering encounters or other troubles.
Random thought of my boring day.
Would it interest anyone if during the campaign to secure territory there was a system in place that worked like top down RTS game where assets could be assigned by Guilds/Armies more strategically in the open world. Instead of commanding only local encampments we could relocate assets to points more heavily under assault than those not. Alligences between Guilds/Armies allowing donations of troops or resources. (PVP possibilities) creating a different landscape for the Commander types.
Now it wouldn't be total real time. Perhaps some time would be needed to rally the troops and dispatch plus transfer time over the world in real time. Leaving the reinforcements open to ambush and other wandering encounters or other troubles.
Random thought of my boring day.