Firefall as waste so much developpement time chasing the " esports Arena " dream and not focusing enough on content production and system and OW Pvp or factions to get more longevity into the game ...
Firefall problems while mark was still in charge
1: Thumper missions while fun at first were getting repetitive and grindy ...
2: Not enough variety of weaponry and custumisation
3:caracter were looking way to cartoony
4: Arena pvp was boring and a total waste of time despite its small highly vocal lover
5: lack of meaning and players driven actions who truely affect the world itself
6: everything was feeling way to corny and to " borderlands escque "
When Firefall launch
1: having level restricted zone was a really bad idea and only waste the map size and made it bad
2: 0 sens of discovery , repetitive open world missions , repetitive fake ass quest missions ... feel to grindy
3: OW pvp as they made it had no flow , no front lines , and was overall broken base defense were not well made , most system werent even working properly and BALANCE was terrible ...
4: Gears bases level and caracter level is pure crap , i prefer weapons variety and custumisation Over leveling ...
5: no meaningfull PVP , no meaningfull PVE ... only repetitive grind ...
So i hope ember wont follow this road , i hope ember will have PVP factions at some point , large scales battle at least 32 vs 32 or 50 vs 50 ... type of battle , fighting for ressources ...
Also large skills battle Players vs Ai who dont feel to easy as they were in firefall ... where it take a sec to destroy everything in our way as soon as we have a significant number of players ...
Also ember backpack as it is look very bad ...
I wish this game will end up been good
Firefall problems while mark was still in charge
1: Thumper missions while fun at first were getting repetitive and grindy ...
2: Not enough variety of weaponry and custumisation
3:caracter were looking way to cartoony
4: Arena pvp was boring and a total waste of time despite its small highly vocal lover
5: lack of meaning and players driven actions who truely affect the world itself
6: everything was feeling way to corny and to " borderlands escque "
When Firefall launch
1: having level restricted zone was a really bad idea and only waste the map size and made it bad
2: 0 sens of discovery , repetitive open world missions , repetitive fake ass quest missions ... feel to grindy
3: OW pvp as they made it had no flow , no front lines , and was overall broken base defense were not well made , most system werent even working properly and BALANCE was terrible ...
4: Gears bases level and caracter level is pure crap , i prefer weapons variety and custumisation Over leveling ...
5: no meaningfull PVP , no meaningfull PVE ... only repetitive grind ...
So i hope ember wont follow this road , i hope ember will have PVP factions at some point , large scales battle at least 32 vs 32 or 50 vs 50 ... type of battle , fighting for ressources ...
Also large skills battle Players vs Ai who dont feel to easy as they were in firefall ... where it take a sec to destroy everything in our way as soon as we have a significant number of players ...
Also ember backpack as it is look very bad ...
I wish this game will end up been good
Likes:
NanoTechnician