Hello,
I couldn't find the specific sub-forum for suggestions. It would be cool if we had an exponential skilling system that is not capped in any way, just gets harder as you progress.
There's no need to cap it, you can keep getting levels on different professions becase the progression is exponential and gets incredibly hard as you level up. The thing is sometimes a new item appear that only super high level players can use, that pushes everyone else to keep skilling.
It also opens a new paradigm for endgame, because let's face it once you reach endgame and grind all your gear, complete all your dungeons/bosses most people abandon the game becase it's not rewarding anymore.
So, if you need me to be more concrete.
1. Add levels for professions/skills
2. Add level requirements for gear/items
3. Release new higher level gear when a % of players have reached some level bracket.
What I mean by exponential is for example, getting from level 0 to level 50 costs as much as leveling from 50 to 60 (just an example).
Also, I would like to point out that you could add a very cool feature: To publicly congratulate players that reach a high enough level or tier, this can be done by global messages in chat.
If the game, hopefully, is alive for years it adds a lot of new cool stuff that could be done at higher levels, and a very specific purpose/objective for new players.
Cheers, sorry if my explanation is not very clear english is not my first language.
I couldn't find the specific sub-forum for suggestions. It would be cool if we had an exponential skilling system that is not capped in any way, just gets harder as you progress.
There's no need to cap it, you can keep getting levels on different professions becase the progression is exponential and gets incredibly hard as you level up. The thing is sometimes a new item appear that only super high level players can use, that pushes everyone else to keep skilling.
It also opens a new paradigm for endgame, because let's face it once you reach endgame and grind all your gear, complete all your dungeons/bosses most people abandon the game becase it's not rewarding anymore.
So, if you need me to be more concrete.
1. Add levels for professions/skills
2. Add level requirements for gear/items
3. Release new higher level gear when a % of players have reached some level bracket.
What I mean by exponential is for example, getting from level 0 to level 50 costs as much as leveling from 50 to 60 (just an example).
Also, I would like to point out that you could add a very cool feature: To publicly congratulate players that reach a high enough level or tier, this can be done by global messages in chat.
If the game, hopefully, is alive for years it adds a lot of new cool stuff that could be done at higher levels, and a very specific purpose/objective for new players.
Cheers, sorry if my explanation is not very clear english is not my first language.