I agree with your second point as well.
Thumping is going to be a critical role, and my reasoning is to stop thumper spamming nodes.
If your not skilled enough to defend your Mek, why get the choice to just stick it where you please, and let other's take care of it.
There's going to be conflicts if someone else pulls your Mek early, and you had the skill to keep it going for a longer period.
The other side is, if it's not your Mek.
I'm the boss of this group, and I choose when to stop.
Or, I got to go, so I'm stopping this now, cya.
If we don't put any skill or responsibility into dropping Mek's, it's going to be a runaway resource gathering, with mindless and senseless hoarding of resources just for the elite, getting all the cream spots.
It's going to be a very delicate balance on the lore.
Also I'm thinking to put a 30 min cooldown on the Mek as well, if you lose it.
Thumping is going to be a critical role, and my reasoning is to stop thumper spamming nodes.
If your not skilled enough to defend your Mek, why get the choice to just stick it where you please, and let other's take care of it.
There's going to be conflicts if someone else pulls your Mek early, and you had the skill to keep it going for a longer period.
The other side is, if it's not your Mek.
I'm the boss of this group, and I choose when to stop.
Or, I got to go, so I'm stopping this now, cya.
If we don't put any skill or responsibility into dropping Mek's, it's going to be a runaway resource gathering, with mindless and senseless hoarding of resources just for the elite, getting all the cream spots.
It's going to be a very delicate balance on the lore.
Also I'm thinking to put a 30 min cooldown on the Mek as well, if you lose it.
If the owner of the THMPR goes down and no one else can send it back and it does not get sent back and gets destroyed guess what? Everyone is going to start blaming each other and being mean to each other cause someone was too focused on killing mobs to help make sure the THMPR can be sent back. This will turn the community toxic.
And given the way things will probably be like Firefall when it comes to the THMPR, when its destroyed its destroyed. You better have crafted a backup THMPR, or buy one of the small stock ones that NPCs sell. So everyone in a squad better be able to send it back. So that it can be saved in the event the owner goes down. There wont be a "redeploy" timer.
Oh and, we will probably just like in Firefall have wandering randomized resource nodes. So the elite wont be able to mindless and senselessly hoard resource "cream" spots. Its going to be first come first served and who has the most people out exploring for nodes.