This thread is about abilities that are built into the weapon themselves as just part of how they work or could work based on the user. So I was thinking what could be some weapon abilities that could exist in Em-8er? And what are your thoughts on the idea of weapon based abilities that doesn't rely on type of omniframe you are in to use? And can you think up of other examples of this type of stuff that could work in a sci-fi game?
For example.
Some guns have recoil and others do not. And some guns have way more recoil than others do. But rather than the recoil being the bad thing some pilots who are using to fighting in outer space learned how to use the recoil of their guns as way to move around. This is something that groups like NASA has looked into and said it would work. There was even ideas for a type of ship that could use bombs as way to move around being pushed along the pressure wave the bomb makes when it goes off. This can be used as a more scientific way of explaining abilities like rocket jumping and cannon riding (seating on top of your gun and using it fly around like an flying motorbike) in games.
in some games I play cannon riding is always just a fun ability to use. You jump on top of your big gun and just fly around as long as you have ammo / energy to burn. It is good way to move around can also be used as an attack in some games, given that you are still firing your gun as you ride it, it is just pointed backwards. In same game cannon riding is also mixed with a close range AOE or melee attack at the end of the ability for when you run out of ammo / energy. For those people use it as way to get closer to enemies rather then escape from them.
I know that in Em-8er we have jump jets on your omniframes and we can use gliders. But we can't really fly. But if we could use things like the recoil of some types of guns while gliding we can just point the gun downwards to stay in the air longer to keep gliding or point the gun behind use to gain more speed while gliding. The reward is greater mobility and cost / risk is you are using up your guns ammo / energy to do it.
For example.
Some guns have recoil and others do not. And some guns have way more recoil than others do. But rather than the recoil being the bad thing some pilots who are using to fighting in outer space learned how to use the recoil of their guns as way to move around. This is something that groups like NASA has looked into and said it would work. There was even ideas for a type of ship that could use bombs as way to move around being pushed along the pressure wave the bomb makes when it goes off. This can be used as a more scientific way of explaining abilities like rocket jumping and cannon riding (seating on top of your gun and using it fly around like an flying motorbike) in games.
in some games I play cannon riding is always just a fun ability to use. You jump on top of your big gun and just fly around as long as you have ammo / energy to burn. It is good way to move around can also be used as an attack in some games, given that you are still firing your gun as you ride it, it is just pointed backwards. In same game cannon riding is also mixed with a close range AOE or melee attack at the end of the ability for when you run out of ammo / energy. For those people use it as way to get closer to enemies rather then escape from them.
I know that in Em-8er we have jump jets on your omniframes and we can use gliders. But we can't really fly. But if we could use things like the recoil of some types of guns while gliding we can just point the gun downwards to stay in the air longer to keep gliding or point the gun behind use to gain more speed while gliding. The reward is greater mobility and cost / risk is you are using up your guns ammo / energy to do it.
Likes:
Pandagnome