Going just off the trailers.
Well I thought Warframe was a bit bland and outdated. Brainless Orcs. If they just sprinkled a few different ingredients into the clone-atron, they could spit out more varieties of melee opponents with half a brain of putting up a challenge. No... we'll throw 20 -30 of them at a time into the mix, to keep everyone busy for a while.
Battlefield is great classic warfare, only played pc, not online. But the cinematics and action of air combat looks to be a great challenge of skill.
PlanetSide 2 has to be the best of the 3. That plane jumping was a great insight into gameplay (if it's possible in-game), reminded me of the Avatar battle. But the ending got me with the hero getting his final hoo-haa, from whatever phased in. They seemed to have more than half a brain, with a sense of needing eyes in the back of your head, or your dead. Good stuff.
I know it's expensive and time consuming to come up with a plethora of AI's to battle, but if using the same characters with a bucket full of intelligent AI configurations, each individual having a random setting of stealth, melee, weapon mods or full on in your face, we will not know what characteristics each one has, and will make it that more interesting, without us knowing eventually how they will react. Let the Tsi-Hu evolve I say.
Well I thought Warframe was a bit bland and outdated. Brainless Orcs. If they just sprinkled a few different ingredients into the clone-atron, they could spit out more varieties of melee opponents with half a brain of putting up a challenge. No... we'll throw 20 -30 of them at a time into the mix, to keep everyone busy for a while.
Battlefield is great classic warfare, only played pc, not online. But the cinematics and action of air combat looks to be a great challenge of skill.
PlanetSide 2 has to be the best of the 3. That plane jumping was a great insight into gameplay (if it's possible in-game), reminded me of the Avatar battle. But the ending got me with the hero getting his final hoo-haa, from whatever phased in. They seemed to have more than half a brain, with a sense of needing eyes in the back of your head, or your dead. Good stuff.
I know it's expensive and time consuming to come up with a plethora of AI's to battle, but if using the same characters with a bucket full of intelligent AI configurations, each individual having a random setting of stealth, melee, weapon mods or full on in your face, we will not know what characteristics each one has, and will make it that more interesting, without us knowing eventually how they will react. Let the Tsi-Hu evolve I say.
Likes:
Fabricio21RJ