A question to
@Grummz and the rest of the developers:
I'm wondering if you guys have a concept for which type of melee weapons we'd use. Physical, cold, hard steel (or whatever material)? Or...energy-projections?
And if energy-types, then which one. I differentiate between two sub-types.
Fuzzy and
smooth.
Fuzzy, is where the "edges" of the blade are unstable...think Kylo Ren (or however his names is spelled) or this:
Smooth is this:
Now, I like both types. They are both visually appealing. However, the reason I would choose the smooth design over the fuzzy one, is because it allows for more elaborate shapes than just a basic(ally slightly rounded) rod. And the sci-fi can explain why the fuzzy-type could not be bent into different shapes and why the smooth design can be.
Also, not melee-related, but some good sci-fi concept of how repairing could look, one of my favorite fan-art from the Mega Man Zero series (look at the head-piece being repaired by some...I don't know...super-duper futuristic 3D-printer):
Although, I don't see how they'd make good hammers out of energy-projections (oh, well - more fun for sword-users
).
Also, melee weapons where the blade/edge would be projected would be more weight/size/space-efficient, when they'd be powered off and would only activate when used. So...
Like the fan-art I'm going to make...an unassuming, but sizable gun, can suddenly project energy-blades both on the top and below the barrel, like large, energy-bayonets, making a double-edged sword.