L.O.F.T. Topic suggestions

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Ronyn

Deepstryker
Community Manager
Jul 26, 2016
553
1,585
93
#1
Hello Reapers,
This is a new section of the forums devoted to the sharing our times in firefall.

We feel there is a lot to be learned from the experiences everyone had in that beloved game, but over the years there were quite a few different iterations of that game that different people called home. So this will be a particularly organized forum.

Topics will be set up in a fashion that the Em-8ER team can quickly and easily look through the information and gain valuable information. This thread is for suggestions on what kind of topics you would like to see here. We have some of our own ideas about what we want to know, but we also want to hear from you!

So give us your ideas below, We will be considering what is suggested and post topics accordingly.
-Ronyn
 

Mahdi

THMPR Inbound - Gatestrider - Firstclaimer
Jul 26, 2016
456
809
93
Montana, US
#2
I don't want to over step any boundaries and speak for other people, considering I don't personally feel this way, but with the high influx of people for the last milestone there have been more people bringing up the mistakes of Firefalls many core changes. Having a section that a couple people from the dev team could start in regards to helping ease those trust issues and concerns by answering straight forward questions would be nice. No flame wars, we have a section for that, but honest questions that people feel betrayed or let down on. Then show the difference between Firefall then and Em-8ER's much more successful design and direction.

Other than that, my personal thoughts go to the dynamics of events. The crashed thumpers and repairing them, bikes with the mines and bandits jumping us, chosen death squads etc. When you can play the game and have that much fun just riding around the world and not even have to be focused on a task is something I would look for.
 

Terib.Shadow

Well-Known Member
Greeter
Omni Ace
Jul 26, 2016
316
615
93
Baal Secundus
#3
I'd suggest a topic for "Battleframes" themselves, we could talk about what classes were better at what, their specialisations and such, it could bring ideas and filter stuff that could work in EM-8ER, I heavily suggest giving a quick summary on how specialisations and "classes" work in EM-8ER, Along with a link to the Omniframe's in-game designs for the full info. (here it is : https://em8er.com/omniframe-gameplay-systems/ ) (smaller rundown : https://em8er.com/omniframes/ )
 

Faeryl

Firstclaimer
Greeter
Base Commander
Jul 26, 2016
174
534
93
Planet Earth, USA, East Coast
discord.gg
#5
I've actually been wondering if there will be any weather storms in Em-8ER. I had a good time with some of those tornadoes from Firefall. Even if there was no instance to go into afterwards, fighting off adverse weather of some kind might make for an interesting random encounter in the open world.

This is something I wouldn't expect to see right away, but maybe in an update further down the road after the game releases. I know @Grummz mentioned he writes design docs, so ... ;):D
 

PIghead Elderberry

Well-Known Member
JUMBO KAIJU SLAYER
Jun 4, 2017
174
310
63
CA USA
#6
I enjoyed many of the frames. What kept me was the dynamic events (even if not perfect). From the most simple Hisser Mound to the base Invasions, I always liked a great deal the content that might pop up anywhere as I wandered around the world from one place to another. Needless to say, being able to pop down a Thumper and create one's own dynamic event at any time was the icing on the cake.

Having dynamic events that would scale and/or appear during another event already taking place was great.

I know some feel/felt that after doing one Wounded Bandit it was merely a chore to do another one, for myself, I enjoyed repeating all of the dynamic events not matter how simple.

Of course, I am the sort who played Diablo and had to smash every crate and kill every enemy on every map before I felt like I deserved to move on. The point for me then and in FF was that it was just fun to do that sort of thing, so doing it repeatedly was still fun - just fun for a longer time!
 

Mahdi

THMPR Inbound - Gatestrider - Firstclaimer
Jul 26, 2016
456
809
93
Montana, US
#7
I've actually been wondering if there will be any weather storms in Em-8ER. I had a good time with some of those tornadoes from Firefall. Even if there was no instance to go into afterwards, fighting off adverse weather of some kind might make for an interesting random encounter in the open world.

This is something I wouldn't expect to see right away, but maybe in an update further down the road after the game releases. I know @Grummz mentioned he writes design docs, so ... ;):D

Easy approach to this could be after repelling an attack, since they pop in and out of time, have it get distorted and maybe some sort of energy pillars to replace the floating stones of the tornados. Based on the size of the distortion perhaps have another stage of dynamics where we could portal into it and see some if their world in the time lapse.
 

Daynen

Active Member
Aug 3, 2016
178
223
43
#8
I'm just glad we're not getting literal classes like FF. I hated that we had frames that excelled in both mobility in firepower, like the Firecat, and then frames that sorely lacked in both, like the mammoth. It made no sense that speed and/or firepower were literally the name of the game in every single encounter, yet we had frames that were lagging behind in both aspects. I just hope to see real cause and effect changes for every piece of gear and every tuning option; no single stat that buffs everything, no "DPS" calculation--just real choices with real consequences.

There are some great lessons to take away from FF; I'm just keen on them knowing what NOT to do.
 

Aphaz

Deepscanner
Jul 26, 2016
163
173
43
#10
this is what i'd like to see... :D


The (Daily) Job(s) Board

First fo all i want to say that I'm not familiar with computer programing and thus not shure that what i've come up with could be a viable option. That said I like the idea of job(s) boards and believe they could be creatively used to add content that coud be interesting (the job board in FF was a fail because of how it was done, imo).

This is (i believe) how it could be dun to provide fun and not be repetitive. what is needed, are 3 random tables and some guide lines. This type of job board is "tied" to the player's account (each player gets his/her own daily job doard every day).

1. Random table - Number of Jobs:

Description: Every POI/Player built Outpost will have a number of NPCs proportionate to it's size or other factors. Those NPCs will ofteh be either base personel, or common "citizens". they are the ones who provide jobs.

Function: Every day the game rolls a random number from 1 to (max.) number of NPCs. This is the "ammount of work" that the player gets in that specific POI for that day. The name of the NPC offering the job and type (name only) are displayed on the job board (for reasons that will be explained later). If players decide to take the job, then they are given "waypoint/coordinates" to the NPC in question.

2. & 3. Random table - Type of job & Job Variations:

Type of Job - Description: Every NPC will post a random type of job every day, so even if the same NPC keeps giving out jobs, the jobs themselves will almost always be different ones.

Type of Job - Function: Every day the game rolls a random type of job for each NPC separatly in any given Poi/Job board. The type rolled (and Job variation) determine the "job riquested" (to cut costs of voice overs, you could make that all in written text, and then maybe some day add voice overs)

Possible types of jobs qould include (but not be limited to):

- Fetch - The player is tasked with traveling to a certain location and returning with the object of the job back to the job giver for reward.

- Kill/Exterminate - The player is tasked with terminating a target/targets to complete the job. There is no need for the player to return to the job giver for reward.

- Guard - The player is tasked with guarding a specific person/object from attackers. The person/object is static in nature and will remain in place untill job completion/failure. There is no need for the player to return to the job giver for reward.

- Escort - The player is tasked with guarding a specific person/object from attackers. The person/object is not static in nature and will require that the player guards the person/object for the whole trip to complete the job. There is no need for the player to return to the job giver for reward.

- Deliver - The player is tasked with delivering an object/item to a specific location to complete the job. There is no need for the player to return to the job giver for reward.

- Repair - The player is tasked with transporting a specific object/item to a set location (or number of locations) and perform some kind of restoring job to earn reward. There is no need for the player to return to the job giver for reward.

- Recon - The player is tasked with traveling to a specific location and observe/spy (only, no engagement!) at the target(s) enemy/location. Depending on the job, the player may be required to return to job giver for a reward.

- NPC Specific - This could be multy purpose jobs that are specific to the NPC occupation. For exapmle, an engineer could ask the player for a Fetch & Repair sort of job where the player would have to travel to a speific location to obtain a certain item that would be then used o repair something somewhere else. This types of jobs could be only allowed for NPCs with specific jobs (such as: engineer, medic, trader, security officer...etc.), thus limiting thier max. number as those would be jobs that are worth a bit more than normal types as more effort is involved.

The Circle Area(s) - This literally represents the "required distance that the player has to travel to reach the job's destination". It is divided into 3 categories:

- Inner Circle - The inner circle represents a random location wihin 500m radius of the citty/outpost, including the citty/outpost.

- Outer Circle - The outer circle is a random location 501m - 1500/2000m radius around the citty/outpost.

- Long Haul - The long haul is a random location 2001m - "anywhere on map" radius around the citty/outpost (or something along those lines... XD).
 

Aphaz

Deepscanner
Jul 26, 2016
163
173
43
#11
Job Variation - Description: The nature of the job may vary depending upon The Circle Area that the job requires the player to travel to.

Job Variation - Function: When the game rolls which type ob job an NPC is going to give, it then rolls in which circle area the job will take place thus further defining the job required. Some (not all!) of the possible variations could be:

- Fetch -

Inner circle: collect a set number of objects/items within the citty/outpost (or a random location just

outside outer walls).

Outer circle: scavenge around a set number of ruins at different locations 400m apart each

within outer circle.

Long haul: procure item(s) from a random citty/outpost within long haul area.

- Kill/Exterminate -

Inner circle: dispose of suspicious human/humanoid within the citty/outpost (coud be made to have

the player use his/her pilot avatar as the mek is "undriveable inside citty limits" XD ).

Outer circle: hunt down enemy unit/bio menace (cute animals and stuff XD) at specific (random)

location within outer circle area.

Long haul: similar to outer circle but with a longer distance to travel... :D

- Guard -

Inner circle: guard a specific Npc/location within citty/outpost (or a random location just outside

outer walls).

Outer circle: guard a THMPR drill site at a random location within outer circle area.

Long haul: guard a THMPR site/Watchtower at a random/specific location within long haul area.

- Escort -

Inner circle: guard an NPC within the citty/outpost (or a random location just outside outer walls)

from point A to B, alive ofc.

Outer circle: Guard a THMPR as it travels to and/or from a dig site. Point A and B may differ acording

to type of escort. One point is a random location within the outer circle area while the other is at

the nearest point possible to the inner circle's outer edge, thus usually forming a bee-line the

player must travel while doing guard duty.

Long haul: Similar to outer circle jobs this may include longer THMPR escort or caravan escort jobs.

as with outer circle area, long haul area escorts also have point A and B (which may change

depending on escort To or From), but differently from outer circle, both are randomly determined.

One point is within a random location in the long haul area, while the other point is at a randon

location in the outer circle area (a "max distance allowed sub rule" could be added to prevent

unlogical solutions like going from 1 place to the other side of the map (through the citty) type of

situation).

- Deliver -

Inner circle: deliver item/object from 1 NPC to another NPC within the citty/outpost (or a random

location just outside of the outer walls).

Outer circle: deliver item/object from NPC to target NPC/location within a random location inside the

outer circle area.

Long haul: deliver item/object from NPC to target NPC/location within a random location inside the

long haul area.

- Repair -

Inner circle: repair equipment/instalation(s) within the citty/outpost (or a random location just

outside outer walls).

Outer circle: repair equipment/instalations/defences at a random location within outer circle area.

Long haul: repair equipment/instalations/defences/caravan at a random location within outer circle

area.

- Recon -

Inner circle: travel to random location(s) at the outer edge of of inner circle area and observe

location(s)/spy on enemy(ies). Report back or not as per job description.

Outer Circle: travel to random location(s) at the outer edge of the outer circle area and observe

location(s)/spy on enemy(ies). Report back or not as per job description.

Long haul: travel to random location(s) in the long haul area and observe location(s)/spy on

enemy(ies). Report back or not as per job description.


- NPC Specific - As these jobs usually combine the attributes of 2 different job types, target

location(s) may be chosen from 2 different circle areas (within reasonable distance...).

(The Big One: The only big problem I see is in how to make the game "NOT send players into IMPASSABLE TERRAIN or INACCESSIBLE BUILDINGS".)

Job Dificoulty Tier - A job dificoulty Tier refers to the number of players inside the squad/platoon that are attempting the job and increase the dificoulty in some (logical) way like increase number of enemies or/and increase their (the enemies') Tier. A +1 Tier/player in squad (platoon) modifier could be applied in some way if possible.

Note however that only the player that accepts/starts the job will be given a waypoint in the jobs/assignments window, by the job's "name". Players in the same squad/platoon will only have job name in the job window. even if the player that accepted/started the job posts a (;loc) in chat (so to speak), unless the starting player arrives within a certain distance, or brings the required item/object or something, the job will not start even if all other players from the squad/platoon gather at the specified location (to prevent "faster players" from abusing squad/platoon jobs)

"Harvesting Friendship" - I find that "Harvesting Friendship" is often misused to pigeonhole players into "forced farming", and with an illogical reason to boot..."The Purple Items". Often players get access to better quality items only if they have reached a specific "friendship level" which is totally illogical, as any merchant "worth his/her salt" will tell you that "u don't survive by choosing customers on ember". Thus my take on "friendship farming" would go along these lines:

- Any and All Tiers of items/goods/services are available to Any player that can afford to pay for

them.

- Farming friendship gives the player a small %/Tier discount on all purchased goods/services.

- Farming friendship gives the player a small %/Tier increase on all goods sold

- Farming friendship gives the player a +1/Tier to the MINIMUM number of jobs per day (The "Hero of the town" gets more work than a total stranger). All player start at Tier 0 friendship, so a player with Tier 3 friendship in a city/outpost with 10 NPCs would get from 4 - 10 jobs per day on the job board of that POI.

IMO, this way friendship harvesting could be used to give players more to do but without forcing them to do so.
 

Aphaz

Deepscanner
Jul 26, 2016
163
173
43
#12
Last but not least important...Event Jobs. These are special types of jobs that are tied to specific events (such as hollyday events or stuff like the devs using player testing for upcoming new skills/equipment). Event Jobs are given to the player in addition to the daily jobs that the player gets (maybe make a 2-part-job board). Some event jobs will be re-doable a set amount of times, or for the duration of the event...or something.
 
Likes: Pandagnome

Pandagnome

Well-Known Member
Happy Kaiju
Jul 27, 2016
2,666
2,224
113
Island of Tofu
#15
I like bikes in firefall they made the journey so much fun and the lgv, wanted to craft as many as i could to add to my collection. Also loved those race quests and delivering things before a time ran out using my thrusters at the straights or near a jump!
My faves were the red akira looking bike, chosen lgv, and my classic locurst bike it sounded so nice too.


My main fun items was the tiki torch and the pumpkin those 2 were my fave items to use because it made people
dance and the pumpkin made everyone look scared :D plus great party items to use!!!!
 

MiFiR

New Member
Jan 31, 2017
3
6
3
30
Russian
#16
I really liked the fact that the game has no level system! At least at the beginning of the beta test, this system was not.
But it would be nice if the game was a clear ranking system! And more content for guilds, that was the meaning of them to join! But not in FF.
In FF very much liked the original PvP mode, even they were few and little they differed, but the game was fun and I was expecting that she would enter into the cyber discipline! JB is a very fun mode, I like to see in Em8er there were more competitive modes, racing, capture the flags(territories), dm, survival, team and solo! And as often as possible would be carried out on Championships or Olympics!
In the game the FF was an open PvP area and the city, there hung a large screen and initially I thought that the fight at the next stage. will be broadcast on this screen... But alas)
I apologize for my clumsy English! :)
 
Likes: Pandagnome

arcose

New Member
Jul 29, 2016
7
11
3
#17
Day 15 night has fallen there's no moon in the sky and it's pitch-black I would turn on my flashlight to try to find my way but the Fallen snipers they seem to be able to shoot me from anywhere I can hear the bugs coming closer should never have gone on this insane mission all I wanted to do was look at the edge of the map they all told me it was crazy the game's not finished yet it's too hard you can't do it maybe they're right........ I can hear them they're not far off I have a decision to make I'm running low on ammo and I'm out of ammo drops so I can turn on my light and fight and hope I live through the sniper fire or run and the bugs will likely catch me and eat me alive if anyone finds this turn back now it's too dark it's too dangerous and there's thousands of them coming
 

Dreamin

Active Member
Base Commander
Dec 4, 2016
72
105
33
PNW
#18
Hello Reapers,
This is a new section of the forums devoted to the sharing our times in firefall.

We feel there is a lot to be learned from the experiences everyone had in that beloved game, but over the years there were quite a few different iterations of that game that different people called home. So this will be a particularly organized forum.

Topics will be set up in a fashion that the Em-8ER team can quickly and easily look through the information and gain valuable information. This thread is for suggestions on what kind of topics you would like to see here. We have some of our own ideas about what we want to know, but we also want to hear from you!

So give us your ideas below, We will be considering what is suggested and post topics accordingly.
-Ronyn

Topic ideas;

  • Transportation +encounters
  • Mobility (player)
  • Random encounters
  • Mech builds (skelton specific, stop dissing Mammoths!)
  • Weapons types (not stat/mech specific)
  • Encounter aggressiveness scaling
  • Kaiju dynamic skill base (Telepathics, phase shift, weapon usage, etc.)
  • Encounter deployable usage limits
  • Proximity music score scaling
  • Encounter player alert system (excludes basic encounters)
  • Incentivizing player collaboration ( No man left behind, this absolutely did not exist)
  • "Job" notifications ( As much as the taste of that on the tongue makes me gag, slower server/shard may need something to draw players)
  • RNG (*ducks head*) resource location spawning (with scalable quantities tied to player volume involvement)
  • Event triggering mechanisms
  • Bully/Troll sanctions (If I ever get messaged by a MOD to stop spotlighting a bully or I will be booted from server again, it's over I'll walk away... again. The game can be aggressive and stay fun for all family members.)
  • NPC types (NO "physical" NPCs!)

@Mahdi, keep the floating tornado shards, just make them T.H.M.P -able not shot-able.... if you can get to them.

Brain slowing and typed too much already, feel like it is getting repetative... hope this helps.
 
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Pandagnome

Well-Known Member
Happy Kaiju
Jul 27, 2016
2,666
2,224
113
Island of Tofu
#19
I had another long think about what would make me awwee in wonder.
Sorry my topics go all over the place & probably have repeated myself at times too :eek::oops::p

- The story of em8er, hope there will be some reference to firefall & give it some sesne of humor here and there
because the serious parts are great without some funny stuff in places it just becomes sad.

- Could there be undiscovered gates to get us to locations/planets not yet found in the future would like that.

- The different environments we could face depending on location ice to lava, jungle, etc etc each with their own hazards

- vehicle/mech/bike customization there is a saying in warframe that end game is "fashion frame" you get to change skins, colours, weapon skins, colours etc because you create your own look.

- Updates we all love updates even those small updates it could be in a small computer section you can open up and show you the latest updates of the game and changes if any so you can see what has been happening but i guess it wouldn't all be there just the relevant one's. The rest would be on the forums or other areas to read about it.

-vehicle purpose e.g. bikes are fast and agile they could be great for medics have modules to have a mine layer or even dual rapid fire guns i like the idea of saws on each side can chops as you ride past with a fast get away. Heavier vehicles more tankier but slower can be for resupplying or heavy weaponary etc etc

- Social hub/stations where we can all meet like a safezone for announcements, alerts just a good way to relax, meet can be made there and show around your own customized living quarters too. There could be mini games like a duck hunt game, racing ...mario kart but in mechs :cool::eek:

- A good tutorial or skills camp were we could go back anytime to remind or learn a skill for example there was a skill for
aerial maneuver you would go against an a.i or a friend if they joined you to complete it. If done right you get some points
its not much but it adds up like a supermarket card to help you on your journey :D

- An Archive and scan directory for all those you have encountered and if scanned will give you tips on ways to tackle the enemy but for more in dept knowledge you could unlock a recon skill to use advanced scans for weak spots and intelligence.

- Gunplay and melee play you could focus your way of attack so if your points went more into melee could be more of a high dps brawler than a heavy assault gunner. I know its called secondary/melee weapon for a reason but why can't we reverse it what if people wanted their melee to be primary?

- vehicle band wagon hey remember where you had a lift in firefall and went all over the place sometimes see some npc's get squished and others bouncing across into the ocean. This made it fun it was like having your own personal transport to encourage this maybe it could have capacity unlock to hold more people if your main vehicle was e.g an armored personal carrier. You could take a certain amount of people until you unlocked some capacity and stronger engine core to deal with the extra weight etc etc.

- Mission types for example say there was a mission that encourage you to be more aware of the surroundings than rushing in. E.g. the usual route is going guns blazing super fast pow pow, another route would be more slower but revealing secrets like data discs, artifacts and so on that might have missed if just rushing. You could go aerial and scan from above before going down for more insight?

- This leads me on to warframe again ;p i like that there are frames that can steal things i like the idea of hacking things and having access to a weaponary to use against. I like the idea of placing a dummy and making them run to it only to keep attacking a hologram.

- Mining and thmprs, why is it that mining is always down on the ground what if we were using the thmpr to escape and having being captured we locate our thmpr and begin to drill out from that area. During this time you will have to save others who are trapped below who are being interogated because its not just you down there if you spend more time there could reveal bp and special vips with info, other secrets or end up swarmed and pooped those rewards can be toooooo good and just got to get out before it gets crazy!!!

- Events and social this is one that gets us talking on what to look forward to, i never forget the halloween event that to me was my fave. Also on youtube the vlogs of the team and special guests appearances and whats to come, competitions, prizes, to reveal fan art and so on and on it made me feel this was where i understood alot in video format.

- Comics, accessories, apparel, toys. Manga comic of em8er yes!!!! because its good to have a comic collection :D
Accessories such as an em8er armbands with logo and rank, dog tags etched with name and pattern, CD of the best of em8er vol 1 etc, vouchers for discount on E-shop, 1 piece jump suit with patterns for special edition G-suit!!!!!, T-shirts with cool images and patterns, toys to keep next to you a proud owner of a nice kaiju or mech etc. Ring tones, and voice sounds to use for phones and navigation systems!
 

arcose

New Member
Jul 29, 2016
7
11
3
#20
Day 15 night has fallen there's no moon in the sky and it's pitch-black I would turn on my flashlight to try to find my way but the Fallen snipers they seem to be able to shoot me from anywhere I can hear the bugs coming closer should never have gone on this insane mission all I wanted to do was look at the edge of the map they all told me it was crazy the game's not finished yet it's too hard you can't do it maybe they're right........ I can hear them they're not far off I have a decision to make I'm running low on ammo and I'm out of ammo drops so I can turn on my light and fight and hope I live through the sniper fire or run and the bugs will likely catch me and eat me alive if anyone finds this turn back now it's too dark it's too dangerous and there's thousands of them coming

and by the way this is not only a true story :p but also to remind you guys what made closed alpha so fun it was not just challenging it was scary you see one bug you know theirs a hundred more right around the corner and some fallen snipers on a mountain ledge 6 miles away with the aim of a god and nights so dark you needed the flashlight and you had to be good because the fallen aimed at them like hawks
 
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