It is no secrets that I love to play as snipers and melees in games. But one of the things that annoys me in a lot of games is that attacks that should be able to pass through one target onto another doesn't. So this topic all about the penetration effect and/or follow through effect on given attacks.
After all, if I'm using a high powered anti-materiel rifle designed to fire holes in things like tanks and ships. Then when I fire at an enemy made of flash and bone not only should I hit them with my shot but also any poor soul who just happen be behind them in a line. Until the shot looses enough energy as to not be deadly anymore or it hits the ground. And the amount of bodies the shot can fire through goes by how much energy the shot is departing onto the target(s) as it travels.
The same goes for some types of melee weapons and attacks. After all, the only really limit to how many targets you can penetrate in one thrust of a spear is only limited by how powerful the attack was and how long the spear is. The seem with arching attacks using momentum when swings a blade. The only real limit on many things you can cut in haft with one swing is based on how powerful the swing is how large of an arc you are making as you swing.
Because in real life not all AOE attacks things like explosions. Some times it just a bullet passing through doors and walls to hit a target on the other side them or a person slapping someone but their hand keeps moving to hit also slap the person next to them too. Plus we are wearing things like power armor and using omniframes. How much potential energy and momentum can you build with just the size and mass of the weapon alone?
After all, if I'm using a high powered anti-materiel rifle designed to fire holes in things like tanks and ships. Then when I fire at an enemy made of flash and bone not only should I hit them with my shot but also any poor soul who just happen be behind them in a line. Until the shot looses enough energy as to not be deadly anymore or it hits the ground. And the amount of bodies the shot can fire through goes by how much energy the shot is departing onto the target(s) as it travels.
The same goes for some types of melee weapons and attacks. After all, the only really limit to how many targets you can penetrate in one thrust of a spear is only limited by how powerful the attack was and how long the spear is. The seem with arching attacks using momentum when swings a blade. The only real limit on many things you can cut in haft with one swing is based on how powerful the swing is how large of an arc you are making as you swing.
Because in real life not all AOE attacks things like explosions. Some times it just a bullet passing through doors and walls to hit a target on the other side them or a person slapping someone but their hand keeps moving to hit also slap the person next to them too. Plus we are wearing things like power armor and using omniframes. How much potential energy and momentum can you build with just the size and mass of the weapon alone?
Likes:
Sy and Pandagnome