Today, most of PVE enemies in games are just bullet sponges, especially bosses.
I remember of some old games, where enemies (not just bosses) had some interesting mechanics, like become invulnerable during certain conditions, dodge some of our attacks, being annoying because they are fast or give special conditions like slow, stun…
What do you want to see in Em8er?
Some simple enemies where the weak ones die quickly and bosses are just bullet sponges, or some more interesting and harder enemies where they can still die quickly but we need to think first before starting the attack.
What do you think?
I remember of some old games, where enemies (not just bosses) had some interesting mechanics, like become invulnerable during certain conditions, dodge some of our attacks, being annoying because they are fast or give special conditions like slow, stun…
What do you want to see in Em8er?
Some simple enemies where the weak ones die quickly and bosses are just bullet sponges, or some more interesting and harder enemies where they can still die quickly but we need to think first before starting the attack.
What do you think?
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Markolis