Em-8ER Video Update #6 - OVERVIEW

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Feb 17, 2017
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#6
I also have a question for @Grummz : Can you make some omniframe lighter than those ones you showed us ?

For example, I'm thinking about those ones in this video :

"
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Omniframes who wouldn't be heavy robots.
 
Mar 16, 2017
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#8
Ok so...

1:43, the concept art is great... But the 3d model at 1:52 look really bad, and really nothing like the concept art.

I'd be happy if you were to consider going into materials more like what Danny Mac 3D used to create this 3d model from the concept art of Jessica Madorran



Mainly the glossiness of the lips and general look of materials. The stylization of proportions is a completely different thing, I'm not suggesting a cartoony stylization.

Although, I think an unrealistic, closer to concept art stylization is a better approach than poorly made realistic art. Unless you get something like what unchartered 4 would've been 2018... The realistic approach always end up looking cheap, and ages really poorly.
For example, compare how Borderlands graphics has aged, to fallout... One has a game where characters look alright even today, while the other has really cheap and low quality looking characters.
 

Grummz

$6k package
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Ember Dev
Jul 25, 2016
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#9
Do you mean the character specifically? I take it you mean the skin on the face and probably the hair?

Ok so...

1:43, the concept art is great... But the 3d model at 1:52 look really bad, and really nothing like the concept art.

I'd be happy if you were to consider going into materials more like what Danny Mac 3D used to create this 3d model from the concept art of Jessica Madorran



Mainly the glossiness of the lips and general look of materials. The stylization of proportions is a completely different thing, I'm not suggesting a cartoony stylization.

Although, I think an unrealistic, closer to concept art stylization is a better approach than poorly made realistic art. Unless you get something like what unchartered 4 would've been 2018... The realistic approach always end up looking cheap, and ages really poorly.
For example, compare how Borderlands graphics has aged, to fallout... One has a game where characters look alright even today, while the other has really cheap and low quality looking characters.
 
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Faeryl

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#10
Ok so...

1:43, the concept art is great... But the 3d model at 1:52 look really bad, and really nothing like the concept art.

I'd be happy if you were to consider going into materials more like what Danny Mac 3D used to create this 3d model from the concept art of Jessica Madorran

[big pic snip]

Mainly the glossiness of the lips and general look of materials. The stylization of proportions is a completely different thing, I'm not suggesting a cartoony stylization.

Although, I think an unrealistic, closer to concept art stylization is a better approach than poorly made realistic art. Unless you get something like what unchartered 4 would've been 2018... The realistic approach always end up looking cheap, and ages really poorly.
For example, compare how Borderlands graphics has aged, to fallout... One has a game where characters look alright even today, while the other has really cheap and low quality looking characters.
@Mallot , <From the "more information" box on the video>:
This is a pre-alpha video with a lot of concept art and in progress work. Keep in mind the graphics, content and gameplay are currently being put together and what you see is just temporary in many cases.
With that said, these are the very first models they have created to show the community; and they may not even be what the devs choose to use later on by the time the Em-8ER is released.

There is a long way to go, so don't worry too much yet. ;)
 

Dreamin

Base Commander
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Dec 4, 2016
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#13
Fantastic update!

I especially like seeing the concept image of in action battle; The optics on the frame on the left are inspiring for sure and seeing the T.H.M.P.R. participating in the battle, that is amazing.

I know it's still real early, though the definition on the humans leaves a lot to be desired in comparison to the Mech definition (2:42). While players will surely spend much more time with the mech visual while playing and during battle, the humans still seem a bit more cartoony compared to the Mechs.

Maybe something that could aid @As7aro would be a little variety in the player exo-suits, which could be cosmetic options later on.

@Mallot ; Amazing artwork friend. I wish I had half the talent you guys do. Have to ask, why is the paint so glossy in some spots and so dull in others?
 

Maven

Kaiju Slayer
Max Kahuna
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Jul 26, 2016
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#15
That hits the spot. Concise yet comprehensive in picking out the features of the game.

Though, I must ask, is there a particular reason the enemies were referred to as 'Shifters' instead of the 'Tsi-hu'? I do realize that the name was the winner for the 'Alien Naming Contest', but it would make sense to refer to them by their in-lore name rather than a community-given moniker. All the more strange since the aliens are referred to as 'Shifters' at all instances (3x, 1:01, 2:17, 2:25) in the video.
 
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ForsakenSymbiont

Archon
Base Commander
Jan 24, 2017
10
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#16
Love it!

But can we get the concept art in higher Resolution for use as wallpapers?
So far I went out of my way to get concept art (books) for games i love, but for Ember the artworks are either in weird aspect ratios or low res :(

Still... I'm exited to see further development!
 

Pandagnome

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Jul 27, 2016
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#17
What i have noticed

- Mark has turned invisible and can only be heard!
- The start begins with a huge mech and then down to a sleek g-suit lady
- Its in pre Alpha stage
- Concept art is stunning it brings the idea to life and thinking a physical wall paper in my room would look near the archlight!
- Researching to create things or selling the resource in the black market this is interesting
- This video update was the most informative for new folks and straight to the point
- now we shall share this video with everyone even your grannies!
 

liandri

Omni Ace
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Jul 29, 2016
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#18
I definitely enjoyed this video more than the others, and that music in the background really suited the content. I have a couple of questions though.

With the Omniframe first-person view, will we be viewing from the character's eyes through the armour (like a virtual reality display inside the suit) or from the eyes of the Omniframe?
How exactly does the character control the frame? I might be a little dumb here, but it looks like the character moves the frame with their legs, but I can't see a control for the arms?
mecha.png
But can we get the concept art in higher Resolution for use as wallpapers?
Also this. I'd be interested in purchasing a poster if it wasn't like $30 shipping.
 

Ronyn

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Jul 26, 2016
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#19
Though, I must ask, is there a particular reason the enemies were referred to as 'Shifters' instead of the 'Tsi-hu'? I do realize that the name was the winner for the 'Alien Naming Contest', but it would make sense to refer to them by their in-lore name rather than a community-given moniker.
The naming contest was meant for the express purpose of choosing something that would become official lore, and be generally easy to say and hear.
That in mind: Shifters is indeed the Tsi-hu's proper in-lore name, from the perspective of the Gatestriders.
Like how in the Halo series, Elites are the Sangeili's proper in-lore name, from the perspective of the Humans.
 
Mar 16, 2017
25
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#20
Do you mean the character specifically? I take it you mean the skin on the face and probably the hair?
The skin, and lips primarily. Very young, poorless skin, a little glowly, almost silicone like skin. With glossy lips, with the size closer to the concept art.
Not sure what I think would go well with the hair, but I don't really know how hair physics work and it's limitations.

@Mallot ; Amazing artwork friend. I wish I had half the talent you guys do. Have to ask, why is the paint so glossy in some spots and so dull in others?
Not my artwork! Both Jessica Madorran and Danny Mac 3D are very talented though!
 
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