I'm sure the bugs have been posted before but I'll post my own experience here.
Gliding is nice. I'd love the ability to use your jets to be able to fly properly with the glider wings, though I'm aware skimming will be for long range mobility in the future. Movement is a tad unresponsive at times, particularly when transitioning from sprinting to running normally (or the other way around).
Right-clicking seems to enter this pseudo aim mode where your stance changes, you slow down to a walk and your body follows where you're looking more accurately. I'm assuming this is deliberate. My one issue with it is that it should not slow down your movement, or only slow down backpedalling and strafing slightly, with no change in forward speed. In a proper FPS where you're on foot this would make sense but we're in reasonably large powered suits, I see no reason to really slow down while aiming.
CTRL also seems to be a walk toggle. Don't see much of a point in it from a pure gameplay perspective but it's still a welcome feature and one I do not want to see removed.
Couple minor glitches I've found:
If you find a spot in terrain that has the right shape (generally an inverted pyramid type thing, if I'm not too lazy to fire it up again later I'll grab a screenshot or even a video of a place I've consistently done it in), the game will get confused and think you're falling/landing rapidly. If you deepstrike in such a situation and don't move horizontally, you'll get stuck in the fall animation until you use the ability again. You can use glider pads, sprint, jump, anything. The only thing that seems to reset the animation (correct me if I'm wrong, but I assume due to how the animation overrides are handled in the code) is performing another deepstrike.
Deepstriking on steep and uneven terrain can also transfer your descent into horizontal momentum and send you flying sideways. I assume this is not intentional in this build, though I'd love to see an ability that makes use of this potential in the future.
If you fall for more than a certain amount of time while deepstriking, you can activate the ability again. This doesn't seem to have any effect on it as you still can't cancel the ability and it just replays the starting animation and sound.
And finally, I'm sure this has been posted dozens of times by now, and I saw on the stream the developers are already aware of it, but I'll post it anyways: Hitting space while deepstriking does strange things that vary based on your timing, including launching you upwards, flying upwards slowly and allowing you to effectively extend the duration of it as long as you have fuel.