Well if guilt is what you're after and you REALLY want a burden of death , how about a death penalty? I'm not talking about merely the time it takes to re-spawn and get back to the battle. I'm talking about a real penalty, like a loss of XP might do.
Putting a quantity on death like reducing a currency or progression is bad. When your character dies you feel anger because you lost something you worked for, that is just straight up punishing the player. What I wanted was for the player to have a connection and a sense of responsibility towards the character he plays. If a character dies then the player should die a little on the inside as well.
Whenever a clone dies in starwars then he doesn't re spawn as another clone, no he is just dead, end of story for that character. That is what I propose, you play as a mercenary clone on adventure with a death-whish to terraform another planet. You do quests, interact with other people and build relationships when suddenly you die on the battlefield, end of story. Another clone inherits your stuff, face, voice and memories and now you play as that new clone.
That's if guilt and burdens are what you are really aiming for, that is. Simply re-cloning a copy of me isn't going to make me feel any guilt or burden.
Dubbelklik #2: "Your days are counted Dubbelklik #1, you heartless bastard."