I know the intention is that the game wouldn't have PvP, but for those of us who really enjoy high-mobility OWPvP, Ember would be an awesome place to include it. Adding pvp wouldn't take extra effort, and the main thing that would have to change is the way squads/platoons work.
Basically, I'm suggesting that, when players choose to, can switch into another server, where most things are identical to the pve server:
Map design wouldn't change
Every single player would have the exact same loadout(something versatile but epitomizes Ember gameplay)
All events, mobs, and activities that exist on the pve Open world map exist on the pvp server.
The only differences between the pve and the pvp servers would be the way squads and loadouts work:
Your "team" would be anyone in your squad, that you either entered the zone with or invited later.
Every single team competes with every other team present on the map, including the AI
The main change in objectives/activities that the pvp would add is the capacity to destroy THMPRs mid-thump or transport, allowing players to steal resources that others mined.
Rewards for activities goes up mildly when a team successfully defends or steals from an opponent
Everyone has the exact same mid-tier loadout for the sake of avoiding balance issues
All rewards(currency, resources, etc.) are meant for their PvE use. Gear crafted and bought are only used in the PvE world.
It isn't too drastic of an effort and it would introduce an awesome high-mobility shooter gameplay like Firefall's into the PvP market.
TL;DR: I'm asking for a different shard/zone where the game is the exact same, except the map allows team-based Free-for-all PvP with single loadouts, encouraging players to interrupt thumping processes to steal resources
Basically, I'm suggesting that, when players choose to, can switch into another server, where most things are identical to the pve server:
Map design wouldn't change
Every single player would have the exact same loadout(something versatile but epitomizes Ember gameplay)
All events, mobs, and activities that exist on the pve Open world map exist on the pvp server.
The only differences between the pve and the pvp servers would be the way squads and loadouts work:
Your "team" would be anyone in your squad, that you either entered the zone with or invited later.
Every single team competes with every other team present on the map, including the AI
The main change in objectives/activities that the pvp would add is the capacity to destroy THMPRs mid-thump or transport, allowing players to steal resources that others mined.
Rewards for activities goes up mildly when a team successfully defends or steals from an opponent
Everyone has the exact same mid-tier loadout for the sake of avoiding balance issues
All rewards(currency, resources, etc.) are meant for their PvE use. Gear crafted and bought are only used in the PvE world.
It isn't too drastic of an effort and it would introduce an awesome high-mobility shooter gameplay like Firefall's into the PvP market.
TL;DR: I'm asking for a different shard/zone where the game is the exact same, except the map allows team-based Free-for-all PvP with single loadouts, encouraging players to interrupt thumping processes to steal resources