Twitter Post:
The post is somewhat old now but here's my response.
I have my doubts that a 5v1 mode would be successful. Other games such as Evolve and Breach attempted this and for their own reasons failed to flourish. In general they all had their share of problems with spell balancing, player skill disparity, ...the usual. However this conundrum did get me thinking about an alternative approach.
We already know that Tsi-hu invasions will be controlled by AI server side. But hear me out, what if we could mix PvE with PvP by allowing a single player (or multiple players) to Top-Down control Tsi-hu invasions. (Similar to strategy games like Starcraft, Savage, Natural Selection, and most similarly to BattleSwarm.) Though the players will not be able to directly control the Tsi-hu in third-person or first-person, the players would have a blend of PvE and PvP with their strategic control of the Tsi-hu to defeat player bases. Ideally player controlled Tsi-hu would be strategically stronger adversaries. But of course what would stop players from intentionally throwing the game so the Tsi-hu lose? The incentive is to reward the Tsi-hu player with rare resources based on the damage they inflict.
Assuming players willingly volunteer to destroy other player bases with Tsi-hu what resources should be rewarded?
As with most MMOs there are dungeons/raids that reward players with resources that can't be obtained anywhere else. Of course the dungeons/raids are designed to be epic and amazing but it's impossible to make everyone happy. For the players who typically dislike dungeons/raids for whatever reason, the process becomes unpleasant or impossible to obtain these rare resources. This alternative game mode of allowing players to control Tsi-hu invasions would give at least one alternative option to obtain rare resources.
But we expect the human players to win against the Tsi-hu all the time. Why would a player join the Tsi-hu side just to regularly lose?
The rewards for winning and losing on the Tsi-hu side will need to be weighed. For the damage dealt the player should be rewarded accordingly regardless of winning or losing.
Okay but we human players are still going to win regularly; why join the losing side?
Just because a player "loses" doesn't mean it was not a fun attempt at winning. Any dungeon master should be familiar with the satisfaction of giving a real challenge to the players.
So where is the PvP? Where is my Kaiju first-person control?
A quick answer is if the enemy player can earn enough points during the invasion they should be allowed to "spend their points" on a Kaiju Prime (or any other grade level). The player can then either allow the AI to do their thing or take control of the Kaiju Prime directly.
I have my doubts that a 5v1 mode would be successful. Other games such as Evolve and Breach attempted this and for their own reasons failed to flourish. In general they all had their share of problems with spell balancing, player skill disparity, ...the usual. However this conundrum did get me thinking about an alternative approach.
We already know that Tsi-hu invasions will be controlled by AI server side. But hear me out, what if we could mix PvE with PvP by allowing a single player (or multiple players) to Top-Down control Tsi-hu invasions. (Similar to strategy games like Starcraft, Savage, Natural Selection, and most similarly to BattleSwarm.) Though the players will not be able to directly control the Tsi-hu in third-person or first-person, the players would have a blend of PvE and PvP with their strategic control of the Tsi-hu to defeat player bases. Ideally player controlled Tsi-hu would be strategically stronger adversaries. But of course what would stop players from intentionally throwing the game so the Tsi-hu lose? The incentive is to reward the Tsi-hu player with rare resources based on the damage they inflict.
Assuming players willingly volunteer to destroy other player bases with Tsi-hu what resources should be rewarded?
As with most MMOs there are dungeons/raids that reward players with resources that can't be obtained anywhere else. Of course the dungeons/raids are designed to be epic and amazing but it's impossible to make everyone happy. For the players who typically dislike dungeons/raids for whatever reason, the process becomes unpleasant or impossible to obtain these rare resources. This alternative game mode of allowing players to control Tsi-hu invasions would give at least one alternative option to obtain rare resources.
But we expect the human players to win against the Tsi-hu all the time. Why would a player join the Tsi-hu side just to regularly lose?
The rewards for winning and losing on the Tsi-hu side will need to be weighed. For the damage dealt the player should be rewarded accordingly regardless of winning or losing.
Okay but we human players are still going to win regularly; why join the losing side?
Just because a player "loses" doesn't mean it was not a fun attempt at winning. Any dungeon master should be familiar with the satisfaction of giving a real challenge to the players.
So where is the PvP? Where is my Kaiju first-person control?
A quick answer is if the enemy player can earn enough points during the invasion they should be allowed to "spend their points" on a Kaiju Prime (or any other grade level). The player can then either allow the AI to do their thing or take control of the Kaiju Prime directly.
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