just thinking of ways to make a futuristic sci-fi mecha game seem more plausible to make it easier for of us that know how machines and weapons work to keep our suspension of disbelief. It is key to helping people stay in game immersion and enjoy things. Immersion can break really easy if the rules and logic of the game doesn't make sense. Plus adding more depth to the game can only help it. It gets people thinking and trying new things.
Lets say someone wants to know more about the game and there is alittle tab where you can get more information or less information like a basic and advanced. For those who want the straight to the point info they would have the basic which tells it as it is. For those who want to read up more on finer details which could give clues and plans on how to tackle a task or find something they could read more etc.
Tutorials should be done in a way you can go your own pace and come back to it not all of us grasp the concept of the game at the same time. Say you complete it the first time and have done well the 2nd time it changes and adds an element such as an obstruction, a different enemy type etc The skills will still be the same but you have to think of how to finish, there will be tips that can appear which you can disable or kept as option.
I like futuristic stuff because there is too alot of games with concepts of reality sometimes for the sake of not making sense is good too. We might not comprehend an alien tech for example doesn't mean it shouldn't exist maybe we get to learn its secrets as we continue to play the game and that is where artifacts, bp, audio files, maps and the story come in to help us understand the technology, the history the planet and its surroundings better.
I still want a squid mind controlling fun gun like in saints row 3
An easy way to do is to think of how the military now adays do things and counters things, then think what could future humans on an other planet using mecha to fight aliens do?
For example i was thinking of the invisible man when they couldnt see him there was some liquid that reveals him but could get it removed easily by example heat , even the rain showed the outline.
Say something was moving fast
- traps to slow it down e.g. mines, trip wire, honey pot, decoy, cat-gun meow PeW pew, make shift bunker/ hole to lure them in, surroundings such as icey surface, larva pit, boulders, smoke screen, flash bang, tracking bug to follow high priority enemy
- use an aoe weapon to blast so your more likely to hit it
- motion sensor to detect where it is
- various scans thermal imaging and acoustic
- Emp to counter enemies with tech
- distress becon for anyone nearby to help you
- Sniper
Enemy
- rapid movement & agility
- Stealth/phasing
- tech such as jammers, decoy, stun projectiles, nets
- dig into the ground and come out from nowhere
- signal roar to attract others for support
- Darkness clouds the place with a dark mist in a small area think of how a squid releases ink in defense, then it escapes or
goes for an additional attack.