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  1. Daynen

    Em8ER Update - Will Em8ER run on a $250 PC?

    See, this is one of the things that makes me respect someone. Rather than getting in bed with manufacturers who want to make people shell out a fortune just to play a game, Mark's decided he wants everyone to be able to try it, top of the line rig or not. EA should take note: THIS is what...
  2. Daynen

    Idea for hard-driver mode (pic included)

    you know you've made it big when they make LEGO sets of your stuff...
  3. Daynen

    Mass, Speed, and Disposable gear

    I enjoyed dropping weight with weapons in AC, but I never really built overweight builds, mainly because I couldn't stand the constant warning sound that played while overweight. Drove me nuts. There IS tactical merit to the idea however. Hell you see it in anime and RPG's all the time right...
  4. Daynen

    Omniframe build types: Post your ideas here!

    1--Frame type: Heavy 2--power balance: Defense 3--reactor: heavy 4A--Sentry: Toggled ability. Clamps the frame's legs in place, granting it tremendous resistance to any forced movement. Limits the frame's horizontal aiming arc to the extent that the torso can twist independently of the legs...
  5. Daynen

    Omniframe build types: Post your ideas here!

    1--Frame type: Medium We're gonna need speed and firepower for this one, no question about it. 2--power balance: mobility and offense, sacrificing defense We get in, we deliver the payload, we get out. Getting hit is a no-no. 3--Reactor: Heavy We need power for this one. See why below...
  6. Daynen

    Omniframe build types: Post your ideas here!

    1: Frame type: Heavy --This baby's a hunter with some scary weapons and needs to be able to survive first contact to get the job done. Having a shield arm will make a world of difference. 2: Power allocation: Balanced offense and defense with slightly lower mobility --The weaponry we're...
  7. Daynen

    Em-8ER Video Update 7. CHOOSE YOUR WEAPONS!

    I want hitscan to die. It was a practical technique in the days of tightly limited processing power and graphical capabilities, but those days are fading; the exponential rate of computer advancement is quickly obsoleting many old design techniques that just aren't required to make a game work...
  8. Daynen

    Video Update 8 - Choose the THMPR Laugh

    Okay, couple things: 1st: Still not sure about the THMPR laughs. Having a tinny, mechanical beepy voice only makes me think of Bastion from Overwatch. Having the original "sinister one" doesn't sound much like a laugh. There's bound to be a perfectly memorable voice for the big guy; maybe...
  9. Daynen

    Em-8ER Video Update 7. CHOOSE YOUR WEAPONS!

    GAHH, why hitscan?? Tired of hitscan, it's so polarizing in terms of playstyle. Also opens the door for aimbots. As for weapons I'd like to see? You know there better be some heavy machine gun variants in there somewhere. I also hope to see some variants of grenade launchers, including the...
  10. Daynen

    Will Aero make a return in Em-8er ?

    Aero's voice acting was, for the most part, one of the best delivered sets of lines in Firefall. Some of the characters were nerve-grating at times, but by and large, Firefall had quality voice acting--and I'm picky about my voice acting. I will call out even the best mediocre acting when I...
  11. Daynen

    Em-8ER Video Update #1

    So we're all playing as D.va then? Get back in that new meka or DIE, son. Also, is it just me or does the THMPR just not dig very deep? Might need some good old extendo-arm action to get to the really juicy minerals and such, eh? Also, it's really kind of vindicating to hear Firefall team...
  12. Daynen

    A few updates

    Progress is progress. So long as the path is still clear and we're not lost in the woods, every step is one closer to success.
  13. Daynen

    IMPORTANT: Omniframe Mk II

    Careful, Mark. Too many changes in direction hurt Firefall badly...
  14. Daynen

    Fatigue for this Genre before Em8er is released?

    Tragic how a simple acronym can become such a stigma, amirite? Buncha bad apples spoiled it for the rest of us, the BASTIDS!
  15. Daynen

    Friday Update - Tsi-Hu in Progress!

    Some Rick and Morty level shenanigans right there... "Come on Morty you gotta put-BURP-put on these clogs, quick! Hurry up Morty they won't attack us if we look like them and they identify each other by their f-BUUUUURP-feet! Hurry the F*%& up Morty stop lookin for laces they're F*^&ing CLOGS...
  16. Daynen

    Fatigue for this Genre before Em8er is released?

    The reason people may/will be fatigued with the genre likely has little to do with the type of gameplay they offer and more to do with their pricing schemes and aftermarket marketing--AKA loot boxes. The explosive prevalence of the now-ubiquitous lootbox progression scheme makes these games...
  17. Daynen

    Importance of Currency 'fillers'

    A world where the NPC's and environment respond to the influx and outflux of goods and resources by adjusting the prices for supply and demand is a big start; it's a simple thing missing from almost all other MMO-style games. An ecosystem would definitely slap some incentives on careful...
  18. Daynen

    Importance of Currency 'fillers'

    Inflation in an MMO occurs for a simple reason: open economy. By "open" I mean more currency is injected into it by the players without a finite limit. How? It's right under your nose. Kill mob, money spawns on his corpse, loot. Thus the economy inflates. That money comes out of nowhere...
  19. Daynen

    L.O.F.T. Topic suggestions

    I'm just glad we're not getting literal classes like FF. I hated that we had frames that excelled in both mobility in firepower, like the Firecat, and then frames that sorely lacked in both, like the mammoth. It made no sense that speed and/or firepower were literally the name of the game in...
  20. Daynen

    Alien Naming Contest Winners!

    WOO top ten! I'm cool with that! Wait, a couple glossies for that? Sweet. I imagine we'll get some emails or PM's asking for details later. Still looking forward to future developments!