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  1. MattHunX

    List of the best aspects of older games.

    Well I can't fully know the intent of the developers. If you read the Vision Book and Novel, you and I and everyone else who also read it is free to speculate about where the story could go that would eventually, in-game, open up the possibility for a system like the one you're describing. I...
  2. MattHunX

    List of the best aspects of older games.

    Yes, let's include some of the mechanics that have worked. Of course. I always think that big name companies should put any rivalry and competition aside and just effing collaborate to create a game that combines the best of every aspect their games were good at. As gamers, we often see...
  3. MattHunX

    The Speed of Biome Revival and Vulpeculi

    Also, if I'm being honest, I actually like the whole "time-shift" effect reversing or accelerating the changes in the biomes, to better explain how they can occur so fast. Again, I was restricting myself in my imagination and only going off of other, already done sci-fi concepts, the...
  4. MattHunX

    List of the best aspects of older games.

    The highlighted part was exactly my point. The things you mentioned and the way you described them didn't make them sound like they are unique, or only true to a few select games. Some are standard MMO-stuff that I've seen elsewhere. Or we've already seen (and liked) them in FireFall and so we...
  5. MattHunX

    The Speed of Biome Revival and Vulpeculi

    Hmmm... The Enshigi could have tech with miniature suns, in a Dyson-sphere, like I said before. The Tsi-Hu...could have the same...but instead of a sun and Dyson-sphere, it would be portable STORMS.
  6. MattHunX

    The Speed of Biome Revival and Vulpeculi

    Let's just be honest here. We're not saying we want nados, a la FireFall, but... We want nados. :D Or some other weather event that we can shoot at.
  7. MattHunX

    The Speed of Biome Revival and Vulpeculi

    From MASS EFFECT ANDROMEDA (I was too harsh on this game. Now that I'm playing, again, it actually improves upon a lot of things from the trilogy, fails in other areas, but it's generally a solid experience.) "sporadic hyper-growth" More techno/bio-babble to explain how Em-8er's own...
  8. MattHunX

    Story #4 - Strangers in a Stranger Land

    Jim Santiago was a given. He's in the official/canon on-going Gatestrider novel. You should read the Vision Book and the novel. You can download them if you're a backer. I dunno where they got "Jim Santiago" from. Its sounds simple and random. Which is good. No special meaning, nothing that...
  9. MattHunX

    Story #4 - Strangers in a Stranger Land

    Story #4 Strangers in a Stranger Land Smiling silver eyes gazed up, into a sky that had shifted, over the course of a few days, from an eternal lapis to a promising proper blue, with the responsible atmospheric converter station looming in the seemingly boundless distance. Bringing her...
  10. MattHunX

    Story - What This Land Giveth (The First Discovery of Phased Ore)

    Considerably different in size and capability. It's all in the Vision Book. I was misremembering the details.
  11. MattHunX

    Story - Downtime

    Correction made to the Category number of the Kaiju, here, as well. [EXPLETIVE]
  12. MattHunX

    Story - What This Land Giveth (The First Discovery of Phased Ore)

    Had to make a small but very important correction. To the category of the Kaiju. It was only a category-2, as per the Vision Book (for reference), not a towering Cat-3. I'll make the necessary edit to my sequels, as well. Damn it.
  13. MattHunX

    List of the best aspects of older games.

    Well, you gave the names of games, then, you described how a certain system worked within them. Going by your descriptions and why they were good (and why they would be good for Em-8er), I simply pointed out, without having played (and without having to play) any of those games, that they were...
  14. MattHunX

    New Species #2

    Frankensteined together from a Kudu (antlers and face), Komodo Dragon (base body), Rhino (horned tail) and Zebra (stripes). Images used: Since the two main species used were the Kudu and the Komodo Dragon, possible names could be: Twine Varanus Kudusaurus Kudu Dragon Nail-Hammer Horn-Tail
  15. MattHunX

    List of the best aspects of older games.

    @Pandagnome Heeeey, I like the idea of ads appearing in the environment. If I remember correctly, when you put something up on the market in FireFall, you had to pay a small fee. Here, we can pay a fee, our stuff would be put up, some lines on the market's chat sphere would appear on the...
  16. MattHunX

    List of the best aspects of older games.

    Ammo should not be infinite, yes. And every weapon-type should be able to draw from a common ammo-pool. Their weapons would simply convert the loaded energy-cell, or metal slugs, or whatever, into the exact caliber rounds they'd need. We only need some convincing technobabble to explain how that...
  17. MattHunX

    New Species - Dusk Raptor

    Entry last edited: 3 minutes ago. 2 minute ago 2 minute ago. 1 minute ago. 45 seconds ago. 30 seconds ago. The images I used were these. The Turians are described as bird-like, within the game. And the species is a Bearded Vulture, actually. Also, coincidentally, it has the perfect colors.
  18. MattHunX

    HOME Station - How should it look? How demanding? Development and performance-wise.

    @Grummz @Ronyn I'm watching a video right now, about how Bioware plans to switch from Frostbite to Unreal 5, for Mass effect 4, because, apparently, it's a lot easier to animate stuff, like, facial expressions and things. Hopefully it's easier to render environments, too, if rendering and...
  19. MattHunX

    The Speed of Biome Revival and Vulpeculi

    Oh, sorry for the late reply, here, @Pandagnome ! Given how the Tsi-Hu will drop rocks on us, during thumping, from their own dimensional prison, shifting the terrain, I do think it would be very much in keeping with their theme, and the entire theme of the planet itself, to have biomes hidden...
  20. MattHunX

    HOME Station - How should it look? How demanding? Development and performance-wise.

    Some more examples, this time, from Mass Effect 3. Now...here, we have perhaps less open spaces, walkways...etc. than in The Ascent. Should HOME station be somewhere between the two or should the buildings be even more tightly packed, the streets narrower, but more bustling? With gangs of...