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  1. MattHunX

    Elemental Sniping - Countering and Canceling

    Hmm...on second thought...that COULD look good.
  2. MattHunX

    Elemental Sniping - Countering and Canceling

    Anyone thinking of the scan-hammer from FF? :) Neat thing. But...hammer. Need something else than a hammer. Some sonic pulse emmitter, as suggested, would look aesthetically more pleasing than a hammer.
  3. MattHunX

    Elemental Sniping - Countering and Canceling

    What I thought extremely strong, low fire-rate sniper-builds would be capable of with the elements. Doesn't apply to faster, scoped weapons, like the M36 from Firefall. You'll see why. The stuff in brackets miiiight be (asking for) too much. But, it's just neat things. It could promote...
  4. MattHunX

    Ability Dump - All of Your Ability Ideas In 1 Place

    Needle Ball (Offensive Support): The back-mounted launcher points a short to mid-range laser (where the crosshair is) and releases a handball-sized gyro that homes in on it. The ball bounces along the surface, continually discharging highly-compressed pellets, in every direction, as it is being...
  5. MattHunX

    Omniframe build types: Post your ideas here!

    THIS is what I imagine a fully customized and kitted out (kind of a pun) omni-frame build looks like. Lynx Armaments: Frame: Medium (Mobility/Offense 50/50) - Heavy Reactor Primary (ranged slot): Twin Energy-SMGs (Incendiary and Cryo) a.k.a. Plasma Casters Secondary (ranged slot): None...
  6. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    LOL Jesus Christ! I mean, that's sounds cool. And you know those keyboards that look like they've been broken in half and both are actually mouses, I think, but with a few keys around them, one for each hand. Something like that would be awesome, actually. We'd need some serious coding for the...
  7. MattHunX

    Ability Dump - All of Your Ability Ideas In 1 Place

    Well, I leave that up to the moderator(s). But, yeah, calling them modules is more accurate, since we will be (hopefully) swapping them in and out, then modifying the way they act via mods or whatever. That way...we'll be able to have two similar abilities that act a bit differently. e.g.: One...
  8. MattHunX

    Make some art while we wait!?

    An original concept art alteration: From the build-types thread. I named it Astral Ranger. It has a sniper rifle for a primary. And plasma SMG for a secondary. However, I think the appearance is more suitable for a melee-type frame, with dual-blades (wrist-mounted energy blades/projected)...
  9. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    The difference would be that automated weapons deployed by the player or stationary base-defenses wouldn't be able to lead a target as human players would, essentially predicting the target's path. At least, I think that could be a balancing factor. So locking on with a weapon, by either...
  10. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    Hoe about a button on the keyboard that can toggle either the left-hand weapon or the right-hand weapon to lock-on, so we can still aim and shoot (with left-mouse) and fine-aim (right-mouse), as usual. Or if one has 5 buttons on their mouse, an extra one on each side, than they could toggle the...
  11. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    Well...you're in-character, aren't ya. ;)
  12. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    I forgot to add to my OP that locking onto a target would not automatically guarantee hits, as the targeting system would not be able to "lead the shot" as manual-aiming by a human player would. So the enemy could still evade it if they're more nimble or on the small-side. Big buggers, however...
  13. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    We do need some mechanic that would allow squads/platoons to not only coordinate attacks but to make better us of the abilities of others by painting targets for them and guiding their projectiles more accurate so the enemy has less chance of avoiding it.
  14. MattHunX

    The Return of the Logs

    After my Sly-Dancer pilot guy, I thought it might be neat to debut my female OC with her own logs and her own style. Bonus points if people get some references. One particular line is a reference to one from a favorite movie of mine from the 70's. So, I also figured they'd have longer...
  15. MattHunX

    Ability Dump - All of Your Ability Ideas In 1 Place

    I don't know about the rest of you, but many of the ability ideas we had so far are all over the place in different threads where the focus isn't necessarily on the abilities. So... If a spitball has an ability neatly wrapped in it, it goes HERE! Weaving some lore into their description, the...
  16. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    Yeah, that's my only worry. Not sure if it would be that simple to code and implement, either as a base mechanic for medium-frames or just as an activated ability.
  17. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    I'm thinking of that old guy from the Matrix movies with the walker, firing with those two guns, mwhaha!
  18. MattHunX

    Got 2 guns? Shoot at 2 targets, then!

    For medium frames that could dual wield either identical pair of weapons or two different types and/or categories. Could there be a mechanic that would allow the player to lock a target for one weapon, but not the camera, which would move freely to allow for manual targeting of a second target...