I can't confirm if this works because I only managed to perform it once, but hopefully someone can experiment and get video proof of this (I haven't been able to replicate it yet).
Unlimited Thruster Energy Process:
> Find an area when two vertices meet at a sharp angle (standing there should cause you to fall endlessly)
Note: You should be able to "slide" on the vertex, but not onto an area where you can stand.
> Deepstrike. This should not go off. If it goes off above your head, it will use your Deepstrike charge and you'll have to try again.
> You should now be falling with the Deepstrike sound effect and a glowing trail on your wings.
> When Deepstrike is recharged, activate it again, then Afterburner up (do not touch the ground), then glide, then thrust.
What should happen? When you Deepstrike the second time, you should shoot up, but it'll rubber band up and down a little. You're using the Afterburner to get away from the ground as your thrusters may not work correctly. I don't think the glider is required but it can help get you away from the coral. Your thruster energy /might/ not decrease while thrusting. In my only experience, you thrust at normal speed however the sound effect is similar to the last unlimited thruster energy bug. I was only able to do this once after about half an hour of attempting this.
What happens next? When you let go of Spacebar, it'll stop working and you'll Deepstrike towards the ground (expending your built-up charge).
I can only speculate that the game thinks you're still on the ground somehow. My only evidence of this is that in first-person view, the model is still walking (in third-person, your animations are normal).
This should work in any location where you can meet the first condition. The smaller coral seems to be best.
Special thanks to Gigabear for the bug post earlier that lead me to try this.
Unlimited Thruster Energy Process:
> Find an area when two vertices meet at a sharp angle (standing there should cause you to fall endlessly)
Note: You should be able to "slide" on the vertex, but not onto an area where you can stand.
> Deepstrike. This should not go off. If it goes off above your head, it will use your Deepstrike charge and you'll have to try again.
> You should now be falling with the Deepstrike sound effect and a glowing trail on your wings.
> When Deepstrike is recharged, activate it again, then Afterburner up (do not touch the ground), then glide, then thrust.
What should happen? When you Deepstrike the second time, you should shoot up, but it'll rubber band up and down a little. You're using the Afterburner to get away from the ground as your thrusters may not work correctly. I don't think the glider is required but it can help get you away from the coral. Your thruster energy /might/ not decrease while thrusting. In my only experience, you thrust at normal speed however the sound effect is similar to the last unlimited thruster energy bug. I was only able to do this once after about half an hour of attempting this.
What happens next? When you let go of Spacebar, it'll stop working and you'll Deepstrike towards the ground (expending your built-up charge).
I can only speculate that the game thinks you're still on the ground somehow. My only evidence of this is that in first-person view, the model is still walking (in third-person, your animations are normal).
This should work in any location where you can meet the first condition. The smaller coral seems to be best.
Special thanks to Gigabear for the bug post earlier that lead me to try this.
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Pandagnome