Do remember when myself and another slow poke decided to look for an ayatan treasure the other 2 got incapacitated rushing ahead to kill a boss. We stroll along with invisibility save them and with our pea shooters we helped to defeat the boss
I also remember in global agenda there was a medic with a paingun would point at a target and that target would be debuffed with some different colour aura so the team knew who to target but lets say that to develop it further the medic could scan enough to identify the weaker section of an area.
So with the paingun they could hilight this and the team would focus fire.
Although since the paingun is a pain to the target the medic is now a big target and medic needs protection for sure.
Plus it gives people more of a reason to be mindful of things like team composition. Like you might not want to enter a large battle without a healer in the team. And if you don't have a healer do you have a good escape plan.
Usually going invisible and rolling away is what i like most or making something go to sleep!
Also wonder if we have the option for non-kill shots:
An example lets say the kaiju is very low on health and other stats and have the choices to:
a) kill it
b) capture using device could escape if device is not strong enough or be recaptured by kaiju
c) transport it to another gateway but who knows where it could go?
To not kill and capture could be ideal for learning more about it especially when you want to
figure out the weakness and strengths and this could be put towards the database.
What if there are consequences for your actions
E.g by letting the kaiju live elsewhere sent into another gate, in a random event you could have a kaiju appear to support you for a short time.
E.g. If the kaiju was killed the ghost would appear and rally the other kaijus to attack you
E.g. if you captured it and still kept it alive the kaiju would make an attempt to destroy your base of operations and save their own.
I have probably gone off topic but its ok i had to spew my thoughts