Been laying low a long time now, but I'm a huge sucker for theory crafting and build ideas for literally anything so here i am! I have been summoned!
1) medium frame
2) offense++, mobility+
3) Choose a reactor size ( med? )
4) Pick 2 abilities
1. Incendiary rounds
Primary weapon rof...
So, what exactly happens if a milestone doesn't fund? Will there be more attempts? Other options explored? At what point would the project get dropped?
I'm going to mostly be watching the campaigns themselves more than any other sources and it sounded kinda final. I understand it's a risky...
Okay so I thought about it a bit more, and I think if you are very clear upfront with exactly how much we're buying at launch you could charge for story content AND zones as dlc later without it feeling crappy.
This works even better if the game is designed primarily around horizontal...
I'm a big fan of the Omniframe design so far, it's a great concept! The magic words I needed to hear: "These frames are *fast*. They move like Firefall characters. They do not lumber like mechs."
Having said that, I'm curious about how roles and visuals will work. To what degree will choosing...
I'm very much in favor of a classless system.
If gear is designed well, most 'classes' will create themselves as players build around the challenges they face. Snipers, assaults, tanks, and healers will always be where they can be built.
Without the class restrictions, in addition to the...
How do we feel about small stories and quests that exist independently from each other, instead of a detailed main storyline? I don't think I know enough about Crixa yet to know what kinds of stories might be told in Ember. I'm just thinking really well crafted short stories might be a good...
Honestly, arguments regarding the realism of recoil and accuracy in video games are ridiculous and just need to be dropped.
The only factor that matters is player preference. The lore can be explained later if anyone cares.
Now I personally prefer recoil, especially if it's the kind you can...
Ooooh I want so many weapons... Know what though, no 'sidearm' weapons like in Firefall. I'd much rather have a larger pool of primary weapons with interesting/customizable alternate effects.
Like an actual viable assault rifle primary weapon. Having a general all-rounder weapon is always...
It's easy to forget with all the hype and the detailed descriptions of cool things to come. Starting the community and having articles about the game this early would be suicide if Kern didn't have this plan for smaller kickstarters for each milestone, including a playable prototype.
We still...
Pretty much just Overwatch and Starbound.
Maybe all of us playing Overwatch should get together and do some ranked games.
I'm trying to find a good MMO, last one besides Firefall I really got into was GW2. I get bored very quickly with WoW-style MMOs.
Let's see, 10 favorites...
Afterburner
Crater
Heavy Armor
Rocket Barrage (Arsenal or TC version, any kind where the missiles home in on your reticle)
Teleport Shot
Trailblaze (the instant activation version)
Disruption (in concept)
Healing Ball
Healing Pillar
Cryo Nade
My favorite abilities...
Hmm, items and abilities eh? I'm afraid to get too specific or draw too much from Firefall since we don't really know anything yet, but generally speaking...
MUST HAVE:
Abilities!
Horizontal ability customization, like stat tradeoffs and even different effects, if possible.
Enough gear items or...
I was sold on the Firefall for it's resource gathering/crafting, combat/movement, and easy frame/role swapping.. Any spiritual successor must have responsive combat, freedom of movement (jumpjets are a huuuuge plus), active resource gathering and crafting, and easy role/loadout swapping on the fly.
Ohai! I'm here for Firefall's latest revamping. This 'Ember' patch sounds pretty cool. Hopefully this is the last time they'll rework the core systems!
>.>
edit: I'm glad that so much of the old community is here. I'm excited for a reboot of the Firefall community, it's always been great and...