Man, I haven't even seen this Amazon area. And now they're saying it won't even return if 1.8 even happens. I'm curious about it. Also, coincidentally it is actually Wiley and Scarlett missions that are often bugged, at the escort-part, mostly.
Well in the Amazon the dailies were pretty simple. On some days you had to go clear out the Amazon Hisser populations. We are talking super hissers and there were 3 types of them. Myrmidons which were highly durable, had a power ranged attack that would mulch frames that got hit by it. Hunter Hissers which were flimsy, fast, and also attacked insanely fast. If you got within melee range of one of those you would get mulched to death in 3 seconds flat. The Queen Hissers were middle range, not too tough, they did not do too much damage, they just happened to come with large packs.
After that you would take a incendiary bomb and burn out larger hisser hives, and have to prevent the hissers from putting out the fires while being hit with every single type of hisser in the game en mass.
Another one of the dailies consisted of locating the remains of a scouting team, collecting the parts of the scanner they were supposed to deploy, then deploy the scanner and hold off the chosen in order to scan the tunnel networks being used by the chosen.
There was also the salvaging runs on the UAS Vanguard that crashed in the Amazon.
If you did at least 4 epic dailies in the week then you qualified for a special daily at the end of the week. Where you would have your choice of unique chosen commander boss fight.
Besides those were more generic dailies. Headshotting chosen, retaking watch towers, etc. Sometimes a daily would come and the shard did not have that section of the map uncovered because if the chosen were allowed to take the outlying bases then the repulsor fields holding the wall back would be destroyed. So the community had to band together fighting off hordes of chosen as they get trucks full of crystite from the mining facilities (which had to be retaken from chosen often) to the bases, they also had to get repulsor parts from the storage facilities (which had to be retaken from the chosen often) and once enough of both arrived then you had another convoy you had to escort to the wall. So that you may then begin the process of piecing the repulsors together while holding off chosen attack waves.
The Amazon map itself was very much a huge swamp, and there were a lot of dangers. Chosen would setup roadblocks, there would be stealth chosen hunting parties wandering around, Myrmidons and Hunter Hissers wandered around as well in one section of the map. Chosen Assault Bot groups lurked about. The Chosen would also have snipers in multiple tree nests covering approach vectors to the storage facilities and mining facilities.
Overall, 80% of the content in the Amazon required a group of people to do, it was a difficult zone that at the time had unique enemies. All of which got implemented into the general chosen pool come 1.6.
The main downside to the Amazon was that it was just battle content. There were no mining nodes at all.
One Idea I had come up with was to expand the Amazon downward. Give us thumpers on treads to escort to go dig into ore rich sections of the tunnel network, maybe even have a raid boss in the depths. Throw in more bug type enemies against us. It would of been a change of pace and let us make more use of how good Firefall could make underground zones look good.