Just a minute ago, I got over 300k XP, for a Chosen Incursion that was taking place at the far end of Kaimui Station (the one with the giant radar array or whatever it is), while I was literally at the other end of the base, down in the tunnels doing an ARES Mission, destroying Strife Bringers.
And this was the thousands if not the millionth time I was rewarded XP, out of the blue, for something I had either zero part in or was just near and went past the event. This genuinely annoys me. And I find it disgusting that many players smilingly shrug it off and are even thrilled with the free XP, no matter how small it is. In Devil's Tusk, at FOB Harpoon, one can see dozens of players huddled in the corner of the base, standing around ALL day, farming Group Bounties and Assists from the mission above them, on the surface, doing nothing. It isn't the fastest way of gaining XP or Bounty points, but it is certainly not something that should be allowed.
In Ember, such exploit have got to STOP.
If it's going to have an assist system, then the detection range and minimal participation threshold need serious adjusting. Rewards should also scale according to the amount of participation and performance. DEFIANCE actually has a pretty good system, giving a scoreboard at the end of each encounter, listing kills, assists and rewarding players for how well they did. Of course, there should be a minimum amount rewarded for just participating, regardless of performance, but those who perform better, even exceptionally (depending on the level of the event and their own) should receive either bonuses or greater rewards, encouraging support and everyone to give it their all. Of course, the problem is, high-level players might still mow down mobs, before less experienced players could get at them, but then, they wouldn't be rewarded as much if the mission or event was way below their level, their power-rating, their something-rating. Should their be levels, at all? Thinking of the ECHO levels in DEFIANCE that seem to work better. I think it is still what they call vertical progression, but slower and more spread out than e.g.: FF.
And this was the thousands if not the millionth time I was rewarded XP, out of the blue, for something I had either zero part in or was just near and went past the event. This genuinely annoys me. And I find it disgusting that many players smilingly shrug it off and are even thrilled with the free XP, no matter how small it is. In Devil's Tusk, at FOB Harpoon, one can see dozens of players huddled in the corner of the base, standing around ALL day, farming Group Bounties and Assists from the mission above them, on the surface, doing nothing. It isn't the fastest way of gaining XP or Bounty points, but it is certainly not something that should be allowed.
In Ember, such exploit have got to STOP.
If it's going to have an assist system, then the detection range and minimal participation threshold need serious adjusting. Rewards should also scale according to the amount of participation and performance. DEFIANCE actually has a pretty good system, giving a scoreboard at the end of each encounter, listing kills, assists and rewarding players for how well they did. Of course, there should be a minimum amount rewarded for just participating, regardless of performance, but those who perform better, even exceptionally (depending on the level of the event and their own) should receive either bonuses or greater rewards, encouraging support and everyone to give it their all. Of course, the problem is, high-level players might still mow down mobs, before less experienced players could get at them, but then, they wouldn't be rewarded as much if the mission or event was way below their level, their power-rating, their something-rating. Should their be levels, at all? Thinking of the ECHO levels in DEFIANCE that seem to work better. I think it is still what they call vertical progression, but slower and more spread out than e.g.: FF.
Likes:
DeyjaVou and SimonPheonix