Take notes people.
What people liked about Firefall's original concept(they talk about F2P so idk)
"Staged Content"
The biggest selling point but the greatest danger of Firefall's idea
The next one is about the story so I'm not sure how relevant it is, but two notes: vibrant color palettes=good. The story is surrounded by mystery and leaves the players with a lot of questions(Can we push through the melding? what was on the other side of the arclight portal? Are there other surviving areas?)
Dynamic Events
What people liked about Firefall's original concept(they talk about F2P so idk)
"Staged Content"
The biggest selling point but the greatest danger of Firefall's idea
The next one is about the story so I'm not sure how relevant it is, but two notes: vibrant color palettes=good. The story is surrounded by mystery and leaves the players with a lot of questions(Can we push through the melding? what was on the other side of the arclight portal? Are there other surviving areas?)
Dynamic Events