Hey everyone,
While it's great that everyone is super pumped up for the successor, just keep this in the back of your mind while moving forwards. Hype can lead to disappointment if expectations are not met.
Let that sink in for a bit.
Hype can lead to disappointment if expectations are not met.
Okay got it stored away?
Great.
We are all excited here, our minds are racing with unlimited potentials and possibilities of what this game might have in the future. It's got a heavy tab to pick up, no doubt about that. Okay, so your mind is racing of all the things you want to see, and don't want it to be, and we all have our own unique view of what we want from the game. Some of us love certain features above others, etc. You're dreaming up abilities and weapons and game mechanics of mobility and flight and jetpacks. We want crafting and consequences and wars and factions and ever-changing worlds. A real living game world that changes on our actions.... The sky is the limit right!?
That's the trap.
In our minds we create a version of what the game will be in the end. If that vision is not met to a certain degree you will come out of it disappointed. It's natural, its what our brains do automatically/subconciously.
Be real with yourself and with the technology available. Be real with the deadlines and the manpower available to create this project. There may be limitations hit that may change things.... you never know! The old game set the bar pretty high on what it wanted to achieve, and we saw how that fell apart in a domino effect from the top down. Are these evolving worlds even possible to create? Why hasn't anyone done it yet? There's answers somewhere out there but first we must ask ourselves these questions.... That's what being real is, finding out if something is actually possible and admitting if it cannot be done, and moving onwards to other solutions.
So the trap is that we want this perfect game in our minds, and if it's nothing like the final outcome... we end up disappointed.
What I propose is to set your expectations really low. I'm not saying to stop thinking up and dreaming ideas, far from it, but to just always remember that if your ideas don't happen, it's not the end of the world. If you have no expectations then you will always be surprised by what you get. This is how I went into FireFall from the beginning. I knew it was an ongoing iterative beta meaning it could change at any point in time. I set my bar low so that if things changed, if they had to wipe anything from inventories, I did not care. I was just enjoying the moment and the time spent playing. Bugs did not bother me at all because I was real with myself that they happen. (But the people making the game should still be accountable for fixing these in a timely manner).
Think how many people were disappointed when armies never happened, when warfronts never happened, when invasions were removed, when zones were removed, when the crafting was all changed, when it went so vertical.... these are all people who bought into FireFall for a reason. They wanted something out of the game that was not met or was never possible to be reached....
I will end this article soon here, but I want to hammer down on the point that you should keep your expectations low. If your ideas do not work out or they are not possible, do not get upset. Just browsing the general section I see people submitting ideas on thumping, mmo roles, terraforming landscapes, weapons, resources, horizontal/vertical progression, quests, art style, character customization, etc.... Right off the bat I can tell how passionate these people are to be submitting all these ideas, but I hope that they can remain optimistic and positive if these expectations are not met.
Please discuss, did I miss anything? Any other tips?
Is this a good way to go about it?
Thanks for reading.
While it's great that everyone is super pumped up for the successor, just keep this in the back of your mind while moving forwards. Hype can lead to disappointment if expectations are not met.
Let that sink in for a bit.
Hype can lead to disappointment if expectations are not met.
Okay got it stored away?
Great.
We are all excited here, our minds are racing with unlimited potentials and possibilities of what this game might have in the future. It's got a heavy tab to pick up, no doubt about that. Okay, so your mind is racing of all the things you want to see, and don't want it to be, and we all have our own unique view of what we want from the game. Some of us love certain features above others, etc. You're dreaming up abilities and weapons and game mechanics of mobility and flight and jetpacks. We want crafting and consequences and wars and factions and ever-changing worlds. A real living game world that changes on our actions.... The sky is the limit right!?
That's the trap.
In our minds we create a version of what the game will be in the end. If that vision is not met to a certain degree you will come out of it disappointed. It's natural, its what our brains do automatically/subconciously.
Be real with yourself and with the technology available. Be real with the deadlines and the manpower available to create this project. There may be limitations hit that may change things.... you never know! The old game set the bar pretty high on what it wanted to achieve, and we saw how that fell apart in a domino effect from the top down. Are these evolving worlds even possible to create? Why hasn't anyone done it yet? There's answers somewhere out there but first we must ask ourselves these questions.... That's what being real is, finding out if something is actually possible and admitting if it cannot be done, and moving onwards to other solutions.
So the trap is that we want this perfect game in our minds, and if it's nothing like the final outcome... we end up disappointed.
What I propose is to set your expectations really low. I'm not saying to stop thinking up and dreaming ideas, far from it, but to just always remember that if your ideas don't happen, it's not the end of the world. If you have no expectations then you will always be surprised by what you get. This is how I went into FireFall from the beginning. I knew it was an ongoing iterative beta meaning it could change at any point in time. I set my bar low so that if things changed, if they had to wipe anything from inventories, I did not care. I was just enjoying the moment and the time spent playing. Bugs did not bother me at all because I was real with myself that they happen. (But the people making the game should still be accountable for fixing these in a timely manner).
Think how many people were disappointed when armies never happened, when warfronts never happened, when invasions were removed, when zones were removed, when the crafting was all changed, when it went so vertical.... these are all people who bought into FireFall for a reason. They wanted something out of the game that was not met or was never possible to be reached....
I will end this article soon here, but I want to hammer down on the point that you should keep your expectations low. If your ideas do not work out or they are not possible, do not get upset. Just browsing the general section I see people submitting ideas on thumping, mmo roles, terraforming landscapes, weapons, resources, horizontal/vertical progression, quests, art style, character customization, etc.... Right off the bat I can tell how passionate these people are to be submitting all these ideas, but I hope that they can remain optimistic and positive if these expectations are not met.
Please discuss, did I miss anything? Any other tips?
Is this a good way to go about it?
Thanks for reading.
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