what are we referring to here? actual Recoil? people tend to not know what Recoil actually is.
because when people say Recoil in terms of Weapons, they usually mean Kick. these are to completely different forces.
having Recoil is not unreasonable whatsoever, even in space magic it is a reason for Players to ever let go of the trigger. this doesn't mean it must be an incredible amount of Spread increase however. the fundamental trend of increasing spread over time and a delay before shrinking gives every type of Weapon a reason to not just literally shoot forever with complete disregard for anything.
Kick, is mostly just an annoyance. a little bit feels interesting as no matter the target it ensures that your point of aim moves slightly off that weakpoint, but more than that without good reason is just annoying for the sake of being annoying.
the important part here is the scale. they tend to be very exaggerated over what one experiences using any real Firearms.
if you simply don't highly exaggerate it, you have subtle things to think about in Combat, without it just being there to be annoying.
in similar regards to this, Camera Shake is what's truly annoying. it just makes it harder to see things for basically no reason.
like pretty much anything else visually in games - a little bit is cool. a lotta bit is stupid.
but it goes both ways. specifically not having something just because or visa versa - makes things less cool. choosing what makes it feel the best on a per case basis, is always the right choice.
which is the case even for Recoil and Kick - having none makes it a lot harder to make a Weapon feel powerful or effective. just like a crappy firing sound does the same thing.
Error is a bad thing as it is RNG instead of skill.
fundamentally false. the action of shooting a gun in a Video Game due to the nature of how you interact, takes almost no Skill whatsoever. pointing at a thing is extremely easy.
Spread is not a removal of Skill, is is a hard Range limiter that ensures a Weapon performs in the tasks it exists for, and does not end up doing everything at once.
in a Gun game, if something can do everything at once, it is simply superior to everything. so if you have no Spread, no Recoil, no Kick, and it's intended to be Horizontal, almost everybody will just go with the Assault Rifle thing. why? because it has the most flexibility. it replaces a Sniper Rifle, it does fine at Close Range, it is excellent at Medium Range, there's no reason why you'd want anything else. it literally does every possible role you could ever want (except AoE knockback i guess).
if people want a balanced game, they can't rely on the bullshit that people have harped about on the internet as 'Skill' for decades. almost all of it,
isn't.
see also:
actually Skill based Shooter mechanics.
i'm not trying to be mean here, i'm not trying to say everyone sucks, or whatever reactions people have. these are just facts. pointing at a dude and clicking is not Skill. not on it's own. it can't be. there is too little involved with it to consider it something to be proud of.
people can prefer whatever whatever they like. that's okay. but attempting to falsely presented as what it isn't, is not.
i see i'm not the first to explain some of this. but i read threads from start to finish and type when necessary.
*shrugs*
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off topic things:
No, not modern tanks. A-10's cannon is not so effective anymore. #Su-25masterrace
SU-25's direct fire Weapon doesn't fare a whole lot better either. it doesn't truly matter what aircraft you're using really, because all of your relevant Weapons are Missiles or Bombs either way
DOOM wasn't the first FPS
someone that knows history! thank you.