This article is for 2 things, to answer a question for Mr. Grummz and to give some suggestions for the game.
Mr. Grummz asked in the Discord for goods things about Firefall after its release, because it was a lot of years ago, I only remember 2 things: the tutorials and the instanced lore missions and dungeons.
The tutorials:
Many games have the tutorial mode completely off about the game world itself, but some use the tutorials not only to teach players to play the game but to tell the lore and story of the game and even some of them make the tutorial part of the story.
I think it’s an important thing to tell what the game is about, the motivations of the player and especially for RP.
Instanced lore missions and dungeons:
When they put them into the game, they got rid of the open world lore missions and quests, they said that in this way players don’t need to compete with strangers about the mission objectives or got the mission feels ruined because other players.
I loved this way because when we were strong enough, we unlocked the next lore mission that we could do solo or in a party of friends in an instanced stage, and those missions were repeatable and had several levels of difficulty that the players could choose before go in.
I hope that if we will have lore missions in the game, they could be like that from Firefall.
Some suggestions for the game:
About invasions:
I suggest if there could be some kind of “special” invasions where tsi-hu could use some modifiers to change the way players will fight them.
E.G.:
Some “game modes” for invasions or instanced stages:
MOBA mode: Tsi-hu could have a mobile base with some defences and when it reaches our base it start spawn some tsi-hu and kaiju in waves, our bases will have npcs and defences that will help players to push the front lines, destroy the tsi-hu base defences (towers) and destroy the power source of their base before they destroy ours.
Tower defence mode: Tsi-hu deploy some kind of virus at our base that deactivate our omniframes and automated defences, so players will only play with their pilots and need to control manually the defences of their base like turrets, mines… and must prevent the invasions of reaching our base core. The tsi-hu will attack in waves and players will need to survive a certain number of waves and repair, upgrade and deploy their defences manually between waves.
Tower attack mode: a kind of the inversed previous mode, where players will attack a tsi-hu base (that could have a labyrinth or not) and need to survive their defences and defenders until reach their core to end the match. This mode could have stages where players will need to reach a gate to deactivate the defences and open the next stage, and players only have a certain amount of tries or lives per stage.
The tower modes could be combined to make some kind of special invasion.
Race mode: This could have 2 types, the sport (pvp) and the military (pve).
Players could have omniframes and/or vehicles for this type of mode, and make races between them like some kind of sport (with weapons enable or not) just for fun, bets…
In the pve mode, players need to survive traps and tsi-hu (with weapons enable or not) and reach a point to drop a “bomb package” do destroy a point of interest.
Personal Ships:
I hope that in the future players could have their own customizable spaceship (since appears that dropships only have the outside).
Players could customize their inside and outside with cosmetics and with useful things too, like airstrikes. Players could build and upgrade several kinds of airstrikes from bombs, laser, missiles… with high cooldowns, but personal ships airstrikes could give e.g. 1k damage to targets, while guild ship airstrikes give 10k damage and global ship airstrikes gives 100k damage.
In the future (several years after release) em8er could be the gatestriders HQ to launch reapers to other planets, hunt enshigi, space combat… so those ships could be very useful.
What do you think?
Mr. Grummz asked in the Discord for goods things about Firefall after its release, because it was a lot of years ago, I only remember 2 things: the tutorials and the instanced lore missions and dungeons.
The tutorials:
Many games have the tutorial mode completely off about the game world itself, but some use the tutorials not only to teach players to play the game but to tell the lore and story of the game and even some of them make the tutorial part of the story.
I think it’s an important thing to tell what the game is about, the motivations of the player and especially for RP.
Instanced lore missions and dungeons:
When they put them into the game, they got rid of the open world lore missions and quests, they said that in this way players don’t need to compete with strangers about the mission objectives or got the mission feels ruined because other players.
I loved this way because when we were strong enough, we unlocked the next lore mission that we could do solo or in a party of friends in an instanced stage, and those missions were repeatable and had several levels of difficulty that the players could choose before go in.
I hope that if we will have lore missions in the game, they could be like that from Firefall.
Some suggestions for the game:
About invasions:
I suggest if there could be some kind of “special” invasions where tsi-hu could use some modifiers to change the way players will fight them.
E.G.:
- Tsi-hu will have a very strong shield that make them immune to ranged damage, in this way players must face them within melee range only.
- Tsi-hu will have a very powerful armour with a poisonous aura, that make them immune to melee weapons and very dangerous at close range.
- Tsi-hu will have some kind of emp that deactivate the omniframes abilities, so players could only fight them with weapons.
- Tsi-hu will have some kind of disruptor that deactivate the omniframes special movement abilities, so players couldn’t skim, glide or use the jumpjets.
- …
Some “game modes” for invasions or instanced stages:
MOBA mode: Tsi-hu could have a mobile base with some defences and when it reaches our base it start spawn some tsi-hu and kaiju in waves, our bases will have npcs and defences that will help players to push the front lines, destroy the tsi-hu base defences (towers) and destroy the power source of their base before they destroy ours.
Tower defence mode: Tsi-hu deploy some kind of virus at our base that deactivate our omniframes and automated defences, so players will only play with their pilots and need to control manually the defences of their base like turrets, mines… and must prevent the invasions of reaching our base core. The tsi-hu will attack in waves and players will need to survive a certain number of waves and repair, upgrade and deploy their defences manually between waves.
Tower attack mode: a kind of the inversed previous mode, where players will attack a tsi-hu base (that could have a labyrinth or not) and need to survive their defences and defenders until reach their core to end the match. This mode could have stages where players will need to reach a gate to deactivate the defences and open the next stage, and players only have a certain amount of tries or lives per stage.
The tower modes could be combined to make some kind of special invasion.
Race mode: This could have 2 types, the sport (pvp) and the military (pve).
Players could have omniframes and/or vehicles for this type of mode, and make races between them like some kind of sport (with weapons enable or not) just for fun, bets…
In the pve mode, players need to survive traps and tsi-hu (with weapons enable or not) and reach a point to drop a “bomb package” do destroy a point of interest.
Personal Ships:
I hope that in the future players could have their own customizable spaceship (since appears that dropships only have the outside).
Players could customize their inside and outside with cosmetics and with useful things too, like airstrikes. Players could build and upgrade several kinds of airstrikes from bombs, laser, missiles… with high cooldowns, but personal ships airstrikes could give e.g. 1k damage to targets, while guild ship airstrikes give 10k damage and global ship airstrikes gives 100k damage.
In the future (several years after release) em8er could be the gatestriders HQ to launch reapers to other planets, hunt enshigi, space combat… so those ships could be very useful.
What do you think?