I've been listening to Grummz speak about the invasions. One of the things I've seen in other games that causes some amount of consternation is trying to coordinate who goes where to shore up defense.
I was wondering if there were some way to setup an AI dispatcher. Would let people know who or how many are defending in certain areas. Areas that could use more reinforcement if the battle is going poorly there. Etc.
I'm not sure how challenging something like this would be. Curious what others think about the idea. I'm sure that voice in-game could solve this but I've never been a fan of in-game voice. It's always been immersion breaking.
Maybe there's a way to introduce faux static on voice chat that will make it sound more like comms. But I digress.
I was wondering if there were some way to setup an AI dispatcher. Would let people know who or how many are defending in certain areas. Areas that could use more reinforcement if the battle is going poorly there. Etc.
I'm not sure how challenging something like this would be. Curious what others think about the idea. I'm sure that voice in-game could solve this but I've never been a fan of in-game voice. It's always been immersion breaking.
Maybe there's a way to introduce faux static on voice chat that will make it sound more like comms. But I digress.