Anyone remember RaiderZ? I have been playing on the private server RaiderZ legends and i have been REVELING in the DIFFICULTY of the game, and that feeling when you actually solo a boss that is MEANT for a party it took about 20 minutes to actually beat that boss solo, It was meant for a party of 3-4 and it wasn't easy I used 20 potions that restored half my health and was seriously struggling with the bosses mechanics, I died 3-4 times before I figured out how to avoid the boss's attack patterns, and not get grabbed slammed into the ground and tossed 10 feet away each of these damaging me. Yeah this boss straightup grabs you and anything big enough to straight up grab you, will if you give it the opportunity.
Does anyone else remember when bosses had ACTUAL MECHANICS, when they didn't just run at the tank the whole fight and throw circles on the floor you have to walk out of before those circles ignite about 5 seconds later or the boss throws a fireball into that circle in the floor.? In RaiderZ bosses move, THEY CHANGE THEIR ATTACK PATTERNS at certain health percentages. If they throw a circle you better move out of it or its going to one shot you. Sometimes they don't even give you a circle, sometimes they just yell and make an action and you just have to know you need to back the hell up or your getting knocked the heck back and stunned.
If you care for an anime metaphor its Log Horizon the true game. I say this because log horizon the anime has examples of bosses that do real damage and really difficult attack patterns.
I played RaiderZ back when the original game was still around I was about 13 at the time. I thought it was mediocre. I was new to the genre, I was mostly focused on graphics and was playing a game called Star Trek Online, and this was my first taste of a real Fantasy MMORPG. Now I step back into RaiderZ and I'm genuinely impressed. Its not an easy game. It has those above mentioned mechanics. Its not a breeze your way through a dungeon, and get some cheap beatstick weapon that does a million damage, I'm not naming names......... TERA ONLINE........ You want gear, you have to kill mobs for their dropped materials you have to go to the correct npc and craft it. You repeat this process as you increase your level.
This is my perspective with a new player 7 day buff. That buff is going to go away, when it does the game is going to get harder. I am excited for this. The the first dungeon they give you in RaiderZ. Sorry did I say they give you a Dungeon? No, they throw a wall in your face its a glowing magic portal wall, and on the other side of the wall there is a plant monstrosity of a horde of monsters 2-3 levels higher than you that hit harder than you do and those monsters don't come at you 1 at a time. MMO's need to stop adding easy mode, they need to add harder modes and the content which should be difficult in the first place.
There is a saying by someone everyone knows, JFK: We choose to go to the moon in this decade, and do the other things, not because they are easy, but because they are hard, Because that challenge is one we are willing to accept. One we are unwilling to postpone, and one we intend to win." I believe this is the same reason we are so bored in this age of easy MMORPG's Just look at Revelation Online, They do not even pretend to offer a challenge in that game. Black Desert Online doesn't offer a challenge either. The only challenge in Black Desert Online is how long you can stand killing the same monsters over and over.
I want a challenge. I want a good MMORPG. I want to have to work for my fun. I want to do something hard and that makes it more rewarding to succeed. I would like to see Em8er be a hard game. I want a challenge at every turn, I want the game to be difficult. I want it to be rewarding to overcome things in em8er. I want that sense of oldschool MMO values in em8er. Games being hard was a huge part of what MMORPG's so amazing. Its why classic WoW is good. Its why Bless Online shut down. Its why Revelation Online, is an empty game. Make em8er difficult advertise it as such, encourage players to work together, and you will make a game to surpass all expectations. Black Desert Online actually penalizes you for playing in a party reducing exp and drops for joining a group. RaiderZ gives extra rewards for partying RaiderZ increases the amount of dropped materials, it increases exp in a party and shows it in the combat log by indicating a #of exp+#of extra exp.
Does anyone else remember when bosses had ACTUAL MECHANICS, when they didn't just run at the tank the whole fight and throw circles on the floor you have to walk out of before those circles ignite about 5 seconds later or the boss throws a fireball into that circle in the floor.? In RaiderZ bosses move, THEY CHANGE THEIR ATTACK PATTERNS at certain health percentages. If they throw a circle you better move out of it or its going to one shot you. Sometimes they don't even give you a circle, sometimes they just yell and make an action and you just have to know you need to back the hell up or your getting knocked the heck back and stunned.
If you care for an anime metaphor its Log Horizon the true game. I say this because log horizon the anime has examples of bosses that do real damage and really difficult attack patterns.
I played RaiderZ back when the original game was still around I was about 13 at the time. I thought it was mediocre. I was new to the genre, I was mostly focused on graphics and was playing a game called Star Trek Online, and this was my first taste of a real Fantasy MMORPG. Now I step back into RaiderZ and I'm genuinely impressed. Its not an easy game. It has those above mentioned mechanics. Its not a breeze your way through a dungeon, and get some cheap beatstick weapon that does a million damage, I'm not naming names......... TERA ONLINE........ You want gear, you have to kill mobs for their dropped materials you have to go to the correct npc and craft it. You repeat this process as you increase your level.
This is my perspective with a new player 7 day buff. That buff is going to go away, when it does the game is going to get harder. I am excited for this. The the first dungeon they give you in RaiderZ. Sorry did I say they give you a Dungeon? No, they throw a wall in your face its a glowing magic portal wall, and on the other side of the wall there is a plant monstrosity of a horde of monsters 2-3 levels higher than you that hit harder than you do and those monsters don't come at you 1 at a time. MMO's need to stop adding easy mode, they need to add harder modes and the content which should be difficult in the first place.
There is a saying by someone everyone knows, JFK: We choose to go to the moon in this decade, and do the other things, not because they are easy, but because they are hard, Because that challenge is one we are willing to accept. One we are unwilling to postpone, and one we intend to win." I believe this is the same reason we are so bored in this age of easy MMORPG's Just look at Revelation Online, They do not even pretend to offer a challenge in that game. Black Desert Online doesn't offer a challenge either. The only challenge in Black Desert Online is how long you can stand killing the same monsters over and over.
I want a challenge. I want a good MMORPG. I want to have to work for my fun. I want to do something hard and that makes it more rewarding to succeed. I would like to see Em8er be a hard game. I want a challenge at every turn, I want the game to be difficult. I want it to be rewarding to overcome things in em8er. I want that sense of oldschool MMO values in em8er. Games being hard was a huge part of what MMORPG's so amazing. Its why classic WoW is good. Its why Bless Online shut down. Its why Revelation Online, is an empty game. Make em8er difficult advertise it as such, encourage players to work together, and you will make a game to surpass all expectations. Black Desert Online actually penalizes you for playing in a party reducing exp and drops for joining a group. RaiderZ gives extra rewards for partying RaiderZ increases the amount of dropped materials, it increases exp in a party and shows it in the combat log by indicating a #of exp+#of extra exp.
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