Bases:
The invasions will be like in Firefall but bases could be destroyed, so I thought if that could be several ways to conquer a base.
In Firefall bases won’t get destroyed so players could kill chosen and take over the base or just sneak in and convert the base below chosen noses.
What if we have the same thing with the tsi-hu bases?
We could choose destroy them or sneak in and take over the base changing the targets base defences against the owners.
But the tsi-hu could do the same thing with our bases, they could have tsi-hu agents or something like that that could be invisible most of the time, almost undetected, sneak in our bases and turn their defences against us.
In this way, base defend could take 2 fronts that players should care, we should protect the bases from tsi-hu and kaiju attacks but at the same time some players should stay at the base using the base weapons to shoot the tsi-hu and kaiju and defend it from tsi-hu agents.
New territory and new bases:
I remember something in Firefall in the north, where players collect resources to craft some kind of keys to be used in repulsors to put away melding, so we could reach temporary a new zone and face the world boss.
What if we could build at the frontier zones some kind of outpost bases that we could charge certain modules with resources to do the same thing for a limited time, to let players try to conquer a new base or other kind of events?
Or even better, we could build at our bases some kind of mobile outposts (maybe a kind of walking cities) and when a new zone is available we could make it march to the new zone, giving a protection bubble around it, and players should have two tasks, try to conquer the new base and at the same time protect the mobile outpost from being destroyed, because if it does we lose the protection bubble and all players get destroyed by the em8er atmosphere.
The outposts could have some features like enable players to repair, respawn, have some defence weaponry…
In this way players could have two choices in conquering the new base, or destroy it and turn the mobile outpost the new base, or take it from the tsi-hu and repair the mobile outpost to use it again.
And a new zone could have several base zones and after the players conquer the first one, could have several options, like if the players took over the tsi-hu base we could repair the mobile outpost to use it again to conquer the other base zones, or if the enemy base was destroyed and the mobile base turned in the new base, players have to upgrade the terraform range to conquer new bases or build a new mobile or fixed outposts to reach new bases.
What do you think?
The invasions will be like in Firefall but bases could be destroyed, so I thought if that could be several ways to conquer a base.
In Firefall bases won’t get destroyed so players could kill chosen and take over the base or just sneak in and convert the base below chosen noses.
What if we have the same thing with the tsi-hu bases?
We could choose destroy them or sneak in and take over the base changing the targets base defences against the owners.
But the tsi-hu could do the same thing with our bases, they could have tsi-hu agents or something like that that could be invisible most of the time, almost undetected, sneak in our bases and turn their defences against us.
In this way, base defend could take 2 fronts that players should care, we should protect the bases from tsi-hu and kaiju attacks but at the same time some players should stay at the base using the base weapons to shoot the tsi-hu and kaiju and defend it from tsi-hu agents.
New territory and new bases:
I remember something in Firefall in the north, where players collect resources to craft some kind of keys to be used in repulsors to put away melding, so we could reach temporary a new zone and face the world boss.
What if we could build at the frontier zones some kind of outpost bases that we could charge certain modules with resources to do the same thing for a limited time, to let players try to conquer a new base or other kind of events?
Or even better, we could build at our bases some kind of mobile outposts (maybe a kind of walking cities) and when a new zone is available we could make it march to the new zone, giving a protection bubble around it, and players should have two tasks, try to conquer the new base and at the same time protect the mobile outpost from being destroyed, because if it does we lose the protection bubble and all players get destroyed by the em8er atmosphere.
The outposts could have some features like enable players to repair, respawn, have some defence weaponry…
In this way players could have two choices in conquering the new base, or destroy it and turn the mobile outpost the new base, or take it from the tsi-hu and repair the mobile outpost to use it again.
And a new zone could have several base zones and after the players conquer the first one, could have several options, like if the players took over the tsi-hu base we could repair the mobile outpost to use it again to conquer the other base zones, or if the enemy base was destroyed and the mobile base turned in the new base, players have to upgrade the terraform range to conquer new bases or build a new mobile or fixed outposts to reach new bases.
What do you think?
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