This thread is about the topic of mass and speed with option to drop things to gain more speed. I bring this up because in a few mecha games I've played one of the game mechanics they have is the ability to drop/detach weapons while in the middle of combat. Doing so removes the mass of the object from your mecha which can help you get into smaller spaces or make you move faster going by your build. In these games you can take advantage of the shed armor to gain speed troop.
A good example of this in a game in Armored Cored. In that game I had a light mass AC designed for speed and melee, but I purposely put a lot of missiles pods on and had gatling guns in each hand that I didn't need on my AC which put me well over the weight limit for the arms and legs I was using. This means that I could only move super slowly at the start of each battle. In PvP this made some of the people fight against laugh at me because they knew I couldn't really move with all those heavy weapons on putting me over the weight limit. But my tactic at start of each battle was just fire all my weapons none stop at the same time and just drop them when they ran out of ammo. This was enough to surprise good number of people as they would start to notice that I would move faster as I purged my gear. That is if they was not killed in the first few seconds of the fight by the rain of 20+ missiles and wall of bullets heading at them all at once. For the people who had enough armor to tank the damage or was fast enough to hide a rock or something they would have to deal with me running and flying around to fast for even their targeting computers could trick while I would hit them in the back with energy sword or pile driver.
Any I think it would be fun to have an such a game mechanic in this game. That why while in missions I could just drop useless weapons to gain more speed and power. Because I'm the type of person who loves to snipe enemies while firing a bombardment of missiles at them, but also the type of person who loves to melee.
https://tvtropes.org said:
is a form of Multiform Balance, where a combatant sheds their armor for the sake of speed. Unencumbered by the weight, they're less resilient, but much more mobile. This can turn them from a Mighty Glacier or Stone Wall into a Fragile Speedster. In cases of extreme power level or where Armor Is Useless, this can lead to the armor effectively being a Power Limiter and/or invoking the Bishonen Line. The Action Dress Rip is related, in that they're both sacrificing clothing for mobility, though the circumstances are usually fairly different.
Compare Didn't Need Those Anyway!, which often overlaps with this trope when it comes to video game enemies. If it happens to a boss, it's probably a sign that he Turned Red. Compare also Disposable Vehicle Section; sometimes overlaps when the thing being shed is the vehicle's protective armor.
Compare Didn't Need Those Anyway!, which often overlaps with this trope when it comes to video game enemies. If it happens to a boss, it's probably a sign that he Turned Red. Compare also Disposable Vehicle Section; sometimes overlaps when the thing being shed is the vehicle's protective armor.
Any I think it would be fun to have an such a game mechanic in this game. That why while in missions I could just drop useless weapons to gain more speed and power. Because I'm the type of person who loves to snipe enemies while firing a bombardment of missiles at them, but also the type of person who loves to melee.