For some of you who knew me from the old Fire Fall days knows that is one of the pet peeves of mine. That is the lack of children characters in games. It really annoys me and breaks my immersion when the whole world is full of only adults without a hint that a child or baby exist anywhere. Even if you just say something like all the children along to with other noncombatants are placed in well guarded hidden locations, there still should be hints that they exist somewhere. Like some NPCs showing off images of their families, or talking about how badly they want to see their kids again the next time they are on leave, or how some mothers and fathers will keep a small toy, doll, or something their kid give them as good luck charm. And if you go the rout of having children show up in the game they should act like children not just be like mini adults. Because even the most mature children still act like children because of how the mind and body grows over time.
There has only been a few games I've seen that put any real thought into the idea of child characters. For example in one game some of the characters you could play as are children and even though they had some of the same skills like the adults, their skills and abilities was different to reflect the fact that their minds and bodies are not fully developed yet. One explain being a boy who was about the age of 10 years being one of the melee fighters. He had all of the same basic melee fighter skills as the adults that didn't relay on pure physical power and size to work (because he is nowhere near the physical strength and size of an adult) but he did have a lot of two handed sword skills even though he couldn't use two handed swords. Now some of you might think "Why would they give this character so many two handed sword skills if he can't use two handed swords?" that is because the devs toke in the fact of his size. You see that character had a passive ability that only children could have, the ability to use one handed weapons as if they were two handed weapons. And when you played as him that is what he did. Because the weapons in that game didn't change size with the character models, when you give him an sword that an adult can use with one hand easily you would quickly note how big and heavy the sword would be for a child given that it would be much larger to him relative in size and he would need to use two hands to hold it just from the size and weight of the blade alone. It was little details like that which made me know that the devs put a lot of thought into their characters and world building.
What are your idea on the subject? Should we be putting more thought into the impact children would have on the story and the world of the game? And in what ways should we go about it? I feel that this an important topic to think about even if it is just for the sake of immersion and world building.
For the TLDR people. This video gives a basic idea.
There has only been a few games I've seen that put any real thought into the idea of child characters. For example in one game some of the characters you could play as are children and even though they had some of the same skills like the adults, their skills and abilities was different to reflect the fact that their minds and bodies are not fully developed yet. One explain being a boy who was about the age of 10 years being one of the melee fighters. He had all of the same basic melee fighter skills as the adults that didn't relay on pure physical power and size to work (because he is nowhere near the physical strength and size of an adult) but he did have a lot of two handed sword skills even though he couldn't use two handed swords. Now some of you might think "Why would they give this character so many two handed sword skills if he can't use two handed swords?" that is because the devs toke in the fact of his size. You see that character had a passive ability that only children could have, the ability to use one handed weapons as if they were two handed weapons. And when you played as him that is what he did. Because the weapons in that game didn't change size with the character models, when you give him an sword that an adult can use with one hand easily you would quickly note how big and heavy the sword would be for a child given that it would be much larger to him relative in size and he would need to use two hands to hold it just from the size and weight of the blade alone. It was little details like that which made me know that the devs put a lot of thought into their characters and world building.
What are your idea on the subject? Should we be putting more thought into the impact children would have on the story and the world of the game? And in what ways should we go about it? I feel that this an important topic to think about even if it is just for the sake of immersion and world building.
For the TLDR people. This video gives a basic idea.
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