Hey guys! I wanted to hear all your coolest ideas for Em-8ER invasions!
I was thinking something along the lines of infection and choices, leaving two ways for a player made base to be destroyed: Takeover and Destruction. The basic model of a Tsi-hu invasion would be grunts and casters. The grunts would (obviously) attack the front line and will be the foremost focus of most of the players contesting the invasion, they attack the defending players and base itself, lowering health of the base and destroying components (we could have specialized Tsi-hu that attack automated defenses, and specialized Tsi-hu that attack players primarily, or even supports like NPC's or resource drops). Then there's the casters: these little baddies are the true threat of an invasion. All the while as you defend your base from grunts these casters spread a destructive "infection" across the base, taking over resource packs or automated defenses and using them against you, to the point that they may just be shut down or flat out threats (resource packs now not only do not give you resources, but will actually siphon them from you (such as ammo and health, not crafting components, that would ruin the game (unless those are raid-type infections in which players know that's a threat and accept it)). This "infection" (for lack of a better word) is attackable in the areas that create disadvantages for players, so players can regain control, but the rest is more of a cosmetic virus (and sort of progress bar) that you can see spread across the base that will eventually take it over so control falls to the Tsi-hu, unless you kill all the casters, that is...
This invasion model would give pressure, replayability and strategy to the game, players will have to choose what they want to attack and defend (would they rather save the base walls and defenses/resource generators via killing attacking grunts or a spreading virus, or would they want to build towards becoming glass-cannon and destroying all the casters first (or maybe even grunts) then cleaning up the rest?
I was thinking something along the lines of infection and choices, leaving two ways for a player made base to be destroyed: Takeover and Destruction. The basic model of a Tsi-hu invasion would be grunts and casters. The grunts would (obviously) attack the front line and will be the foremost focus of most of the players contesting the invasion, they attack the defending players and base itself, lowering health of the base and destroying components (we could have specialized Tsi-hu that attack automated defenses, and specialized Tsi-hu that attack players primarily, or even supports like NPC's or resource drops). Then there's the casters: these little baddies are the true threat of an invasion. All the while as you defend your base from grunts these casters spread a destructive "infection" across the base, taking over resource packs or automated defenses and using them against you, to the point that they may just be shut down or flat out threats (resource packs now not only do not give you resources, but will actually siphon them from you (such as ammo and health, not crafting components, that would ruin the game (unless those are raid-type infections in which players know that's a threat and accept it)). This "infection" (for lack of a better word) is attackable in the areas that create disadvantages for players, so players can regain control, but the rest is more of a cosmetic virus (and sort of progress bar) that you can see spread across the base that will eventually take it over so control falls to the Tsi-hu, unless you kill all the casters, that is...
This invasion model would give pressure, replayability and strategy to the game, players will have to choose what they want to attack and defend (would they rather save the base walls and defenses/resource generators via killing attacking grunts or a spreading virus, or would they want to build towards becoming glass-cannon and destroying all the casters first (or maybe even grunts) then cleaning up the rest?
Likes:
Pandagnome