I've been keeping this quiet, but I'm working on an unplanned, extra feature for the THMPR art demo in Unreal.
I was not satisfied with an empty grey plane to showcase the THMPR. So I've been creating procedural textures to create some ground cover for the upcoming art demo.
Since Em-8ER starts as a volcanic ice world, like the moon Io, I needed snow and ice.
Texturing has come a long way since Firefall and WoW. Using a program called Substance Designer, you can procedurally create almost any texture you want. It can be any resolution, and sliders can control how much it looks new or worn, rough or smooth, or any number of factors.
This is a snow texture I made for the art demo. No photographs were used. Everything is synthesized from scratch, using the nodes and connections you see in the upper part of the screenshot.
I find the whole process fun and addicting. Looking forward to making some ice to go with the snow next.
I was not satisfied with an empty grey plane to showcase the THMPR. So I've been creating procedural textures to create some ground cover for the upcoming art demo.
Since Em-8ER starts as a volcanic ice world, like the moon Io, I needed snow and ice.
Texturing has come a long way since Firefall and WoW. Using a program called Substance Designer, you can procedurally create almost any texture you want. It can be any resolution, and sliders can control how much it looks new or worn, rough or smooth, or any number of factors.
This is a snow texture I made for the art demo. No photographs were used. Everything is synthesized from scratch, using the nodes and connections you see in the upper part of the screenshot.
I find the whole process fun and addicting. Looking forward to making some ice to go with the snow next.