Since the game is about customizing styles I thought" Hmm, shall I be able to create a somewhat good heavy/tank type thing in this?"
Moreless from what I seen the community been going with a weight system (more weight generally = slower)
Note these ideas are from many styles and ideas
small list (games with greater influence PS are listed higher)
TF2
Global agenda (yes the game may not been the best but it did have good ideas)
Overwatch
Moreless the idea of these weapons are based through a good few
Shields (These being separated)
-Personal = Personal shields are useful for Mainly you ,yes it helps if someone stays DIRECTLY behind you but not more, You can use lighter weapons (smaller weapons being like PDWs type weapons and SMGs) , They block a DECENT bit of the body but not a extreme amount (so you can still be hit ,very when standing. These trade Most of your movement for tankiness while allowing you to still be able to fight a enemy at range
-Team = These are mainly to defend your team as the name goes ,but disallows your attacking ,unless you plan to bash them with the shield ,these shields are meant to generally increase tankiness at the cost of Most of your offensive power (and movement like last).
-Stealth Shield = Yea , things are starting to heat up aren't they? Now these shields cloaks you and behind you (so if you let say find a MG nest ,you and a small team can go by the MG ,but the shield is weak itself, so if Mr.HMG sees a shimmer and goes "O SHINEY SHOOT!" ,it will break Not as fast as a glass cannon would ,but would no where near last long as a shield above (so These CAN help against Lighter arms in a pitch but no where near as long as above ) These trade movement per the general ,and allows you to do flanks easier vs AI and players ,but again at a cost you can't attack with this thing up
-Redirection = Know the old phrase of if you can not dodge a attack, you try to reflect it or deflect it ,yea this is a shield gun combo ,which is a idea of zarya which you have a decent size shield for your team, but again light ,Any damage it takes overcharges your power battery in a gun or melee ,which makes it deal more damage ,When the damage is released it charges the shield (so cycle between each makes the other more power, but fail to cycle also has a downside) The cost is movement, and again Needing skill, while also opening your team to fire , Now when the charge is not used it generally starts to overheat your power supplies which as you may guess starts the trend of it just kills the motor systems as they try to keep the power supply cooled (so the metal does not melt or electronics fry which as you guess , is not great when in combat)
All shields can Bash at close range dealing damage ,The team shield and personal deal most ,with stealth and redirection dealing least
Time for some more Fun ,Tear your enemies apart weapons (yes ,they are HEAVY but Man they could be FUN)
List for ahead
Tribes
TF2
Firefall
Bioshock 2
Reminber rhino? ,This was from a old build
- War = (yep the thing is called War ,I also called it warthog's surprise due to how the thing fired)
Moreless a minigun that's extreme in weight ,but shoots explosive rounds (so moreless low AOE, but did massive damage)
-Devastor = This is a massive laser so yes it hurts targets extremely ,but requires pinpoint beam (the beam starts low damage , but increases as you start to get more ticks on a target where they start to feel the pain more ,and more , The damage increase falls off after 3 seconds of no hits)
So you are a slow ,devasting death machine , just don't expect many power reserves to be up with this thing operating on you
-The Red General's Deathswitch (cold war reference) = a quad barrel Rocket launcher with fire based rockets (aka you shoot there will be napalm like fire on the ground) ,When on fire ,rate of fire is increased (Not your fire) ,expect this thing to be HEAVY , so you are again slow ,which may be a issue if you must fight a fast foe ,you best be accurate
Spoiler
Red general deathswitch refers to a program which the soviets had/have which would launch nukes if soviets got nuked
Moreless from what I seen the community been going with a weight system (more weight generally = slower)
Note these ideas are from many styles and ideas
small list (games with greater influence PS are listed higher)
TF2
Global agenda (yes the game may not been the best but it did have good ideas)
Overwatch
Moreless the idea of these weapons are based through a good few
Shields (These being separated)
-Personal = Personal shields are useful for Mainly you ,yes it helps if someone stays DIRECTLY behind you but not more, You can use lighter weapons (smaller weapons being like PDWs type weapons and SMGs) , They block a DECENT bit of the body but not a extreme amount (so you can still be hit ,very when standing. These trade Most of your movement for tankiness while allowing you to still be able to fight a enemy at range
-Team = These are mainly to defend your team as the name goes ,but disallows your attacking ,unless you plan to bash them with the shield ,these shields are meant to generally increase tankiness at the cost of Most of your offensive power (and movement like last).
-Stealth Shield = Yea , things are starting to heat up aren't they? Now these shields cloaks you and behind you (so if you let say find a MG nest ,you and a small team can go by the MG ,but the shield is weak itself, so if Mr.HMG sees a shimmer and goes "O SHINEY SHOOT!" ,it will break Not as fast as a glass cannon would ,but would no where near last long as a shield above (so These CAN help against Lighter arms in a pitch but no where near as long as above ) These trade movement per the general ,and allows you to do flanks easier vs AI and players ,but again at a cost you can't attack with this thing up
-Redirection = Know the old phrase of if you can not dodge a attack, you try to reflect it or deflect it ,yea this is a shield gun combo ,which is a idea of zarya which you have a decent size shield for your team, but again light ,Any damage it takes overcharges your power battery in a gun or melee ,which makes it deal more damage ,When the damage is released it charges the shield (so cycle between each makes the other more power, but fail to cycle also has a downside) The cost is movement, and again Needing skill, while also opening your team to fire , Now when the charge is not used it generally starts to overheat your power supplies which as you may guess starts the trend of it just kills the motor systems as they try to keep the power supply cooled (so the metal does not melt or electronics fry which as you guess , is not great when in combat)
All shields can Bash at close range dealing damage ,The team shield and personal deal most ,with stealth and redirection dealing least
Time for some more Fun ,Tear your enemies apart weapons (yes ,they are HEAVY but Man they could be FUN)
List for ahead
Tribes
TF2
Firefall
Bioshock 2
Reminber rhino? ,This was from a old build
- War = (yep the thing is called War ,I also called it warthog's surprise due to how the thing fired)
Moreless a minigun that's extreme in weight ,but shoots explosive rounds (so moreless low AOE, but did massive damage)
-Devastor = This is a massive laser so yes it hurts targets extremely ,but requires pinpoint beam (the beam starts low damage , but increases as you start to get more ticks on a target where they start to feel the pain more ,and more , The damage increase falls off after 3 seconds of no hits)
So you are a slow ,devasting death machine , just don't expect many power reserves to be up with this thing operating on you
-The Red General's Deathswitch (cold war reference) = a quad barrel Rocket launcher with fire based rockets (aka you shoot there will be napalm like fire on the ground) ,When on fire ,rate of fire is increased (Not your fire) ,expect this thing to be HEAVY , so you are again slow ,which may be a issue if you must fight a fast foe ,you best be accurate
Spoiler
Red general deathswitch refers to a program which the soviets had/have which would launch nukes if soviets got nuked