This topic is related to gear customization and character development. In some games the is a class gear that is players never outgrow because the power of the grows with the player. Most people call things like this living gear as often times in fantasy games these items have minds and personalities of their own. In sci-fi games, the closest things would be gear with an advanced A.I. able to change things about itself and/or the gear it controls to best fit the players' wants/needs.
I know this game is going to have a somewhat horizontal progression system. But I still like the idea of living weapons/armor in games. This because I often find one or two weapons I really like and want to keep forever, but do to how different games work that is often impossible. But living gear breaks those rules that normal weapons and armor follow because they can be somewhat counted as a character rather than an item. This means I don't have to wastes time hunting for new gear as progress in the game as long as I remember to also change the stats on my living gear to match.
In the name of trying to keep this post short. Here are 3 example of how you change/level living weapons.
What are your thoughts on living gear in games?
P.s.
In games where living weapons have a mind of their own. It can sometimes make for odd talks in chat as when people say things like "My sword is pissed off at me. I need to find something to feed her so she'll stop yelling at me when I ask for help." or "The reason my gun never needs ammo or needs to reload is because it can draw in energy from outside sources. Although it gets mad at me if I miss too many shots and gets tired if there is not enough energy around for it to absorb. Although it'll start to drain my energy/health if I keep using it after that point."
I know this game is going to have a somewhat horizontal progression system. But I still like the idea of living weapons/armor in games. This because I often find one or two weapons I really like and want to keep forever, but do to how different games work that is often impossible. But living gear breaks those rules that normal weapons and armor follow because they can be somewhat counted as a character rather than an item. This means I don't have to wastes time hunting for new gear as progress in the game as long as I remember to also change the stats on my living gear to match.
In the name of trying to keep this post short. Here are 3 example of how you change/level living weapons.
- Experience from usage - This means just like how your character gains experience from doing things your weapons and armor also experience as you use them. Going by the game type and style this does everything from raising the states, unlock abilities that only that gear can do, add more slots for things like arguments and mods, etc.
- Player building ability - This means how powerful the gear can get is based on limited of the player themselves. For example, let's say there is a blacksmithing skill in a game and living weapon that can be leveled up based on the skill of the character. Meaning that as the person becomes better at blacksmithing they can use those abilities to make the living weapon better. And like before based on the type game can do anything from raising stats and stuff.
- Essence absorbing and transference - This means it is not the item itself that is the source of its power and abilities but the mind/soul/A.I. that lives within it. This means they can grow based on how much they can learn and grow as a conscious being. So by letting them do things like absorb (eat) other items or study/scan other items helps them better to understand more about how things word and to better help you by changing things about themselves. But this also means you can move the conscious being out of one item into another item if you feel it is better suited to your style. This type of living gear helps games where new weapons and stuff are added often, allowing players to move the stats and abilities of one weapon or item into a new one (like moving and A.I. from one one computer into another one.)
What are your thoughts on living gear in games?
P.s.
In games where living weapons have a mind of their own. It can sometimes make for odd talks in chat as when people say things like "My sword is pissed off at me. I need to find something to feed her so she'll stop yelling at me when I ask for help." or "The reason my gun never needs ammo or needs to reload is because it can draw in energy from outside sources. Although it gets mad at me if I miss too many shots and gets tired if there is not enough energy around for it to absorb. Although it'll start to drain my energy/health if I keep using it after that point."