"Business Model - Pay once, no subscription
Should we reach the final game creation and shipping moment, the game will be sold at the higher end of Indie games. Pay once, no subscription fee. Pay for episodic expansions. In-game store with cosmetics and convenience, but not power."(from the latest IGG campaign)
I am completely ok with pay once to play; no subscription appeals to me, as well as paying for cosmetics/convenience, but my concern is with episodic expansions.
The main games I have played are Lego Universe Online, Warframe, Firefall, DC Universe Online, Destiny, and Overwatch. Lego Universe Online was an initial purchase+monthly subscription, a business model which led it to go into the ground(RIP). Warframe, as many of you know, garners revenue from selling cosmetics and a LOT of convenience, including selling premium currency which can be used in the player trading market(everything in the game can be earned without paying real money). We all know how Firefall worked.
This is where my concern comes in: both DCUO and Destiny had business models focused on selling expansion packs(alongside other microtransactions). Both left me personally in a love/hate relationship with the game. I appreciated the systems, mechanics, combat, and other constants of both games, but locking content behind a paywall left me dissatisfied.
Specifically in the case of Destiny, I paid for a variety of content that we only got years after the initial release. With content being locked behind paywalls, I had to pay extra for things I may not have been interested in to get new weapons and gear I liked.
Since this game is about a fight to take over territory, I'd really rather have an expansion-based update involve work to craft things to push further; if someone wants to pay their way through, they can immediately buy those items.
I'm not very certain as to how to articulate. All I know is that when content gets repeatedly locked behind a paywall (especially after an initial cost), I hate it. Please stick to convenience, cosmetics, and the initial cost. The convenience can be a means to pay for episodic expansions, but don't prevent players from accessing any new content after they pay the initial cost.
Should we reach the final game creation and shipping moment, the game will be sold at the higher end of Indie games. Pay once, no subscription fee. Pay for episodic expansions. In-game store with cosmetics and convenience, but not power."(from the latest IGG campaign)
I am completely ok with pay once to play; no subscription appeals to me, as well as paying for cosmetics/convenience, but my concern is with episodic expansions.
The main games I have played are Lego Universe Online, Warframe, Firefall, DC Universe Online, Destiny, and Overwatch. Lego Universe Online was an initial purchase+monthly subscription, a business model which led it to go into the ground(RIP). Warframe, as many of you know, garners revenue from selling cosmetics and a LOT of convenience, including selling premium currency which can be used in the player trading market(everything in the game can be earned without paying real money). We all know how Firefall worked.
This is where my concern comes in: both DCUO and Destiny had business models focused on selling expansion packs(alongside other microtransactions). Both left me personally in a love/hate relationship with the game. I appreciated the systems, mechanics, combat, and other constants of both games, but locking content behind a paywall left me dissatisfied.
Specifically in the case of Destiny, I paid for a variety of content that we only got years after the initial release. With content being locked behind paywalls, I had to pay extra for things I may not have been interested in to get new weapons and gear I liked.
Since this game is about a fight to take over territory, I'd really rather have an expansion-based update involve work to craft things to push further; if someone wants to pay their way through, they can immediately buy those items.
I'm not very certain as to how to articulate. All I know is that when content gets repeatedly locked behind a paywall (especially after an initial cost), I hate it. Please stick to convenience, cosmetics, and the initial cost. The convenience can be a means to pay for episodic expansions, but don't prevent players from accessing any new content after they pay the initial cost.